Weave Together the Fabric of Place

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4
1
Weave Together the Fabric of Place
MajorPowerSymbol.png
SunMoonNo FireAirWaterEarthNo PlantNo Animal
Weave Together the Fabric of Place.png
SPEED
RANGE
TARGET LAND
Fast
Sacred Site1
Range
ANY
Target land and a land adjacent to it become a single land for this turn.

(It has the terrain and land # of both lands. When this effect expires, divide pieces as you wish; all of them are considered moved.)
IF YOU HAVE
4Air:
Isolate the joined land. If it has Invaders, 2 Fear, and Remove up to 2 Invaders.
ArtistSymbol.png Joshua Wright
Jagged Earth complexity 3.png
English Card Name
Weave Together the Fabric of Place
Card Type
Major
Comes From
Energy Cost
4
Speed
Fast
Range Distance
1
Range Measured From
Sacred Site
Target
Any Land
Elements
Sun, Moon, Air, Water, Earth
Card Text
Target land and a land adjacent to it become a single land for this turn.

(It has the terrain and land # of both lands. When this effect expires, divide pieces as you wish; all of them are considered moved.)
Threshold Text
Isolate the joined land. If it has Invaders, 2 Fear, and Remove up to 2 Invaders.
Threshold Requirement
4Air

Rulings for Weave Together the Fabric of Place

  • The resulting land from joining two lands together by Weave Together the Fabric of Place is not considered adjacent to itself.[1]
  • The resulting land from joining a Coastal land with the Ocean is considered Coastal.[2]
  • During Time Passes, while Weave Together the Fabric of Place's effect is expiring, it cannot trigger Triggered Actions that are also wearing off, such as Melt Earth Into Quicksand and Call to Guard, since all effects expire simultaneously.[3][4]
  • During Time Passes, Weave Together the Fabric of Place's expiration will trigger any Triggered Actions that are not expiring at the same time as Weave, such as Heart of the Wildfire's BLAZING PRESENCE Special Rule, and Ocean's Hungry Grasp's OCEAN IN PLAY Special Rule.

Notes