Weave Together the Fabric of Place
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Target land and a land adjacent to it become a single land for this turn.
(It has the terrain and land # of both lands. When this effect expires, divide pieces as you wish; all of them are considered moved.)
(It has the terrain and land # of both lands. When this effect expires, divide pieces as you wish; all of them are considered moved.)
Rulings for Weave Together the Fabric of Place
- The resulting land from joining two lands together by Weave Together the Fabric of Place is not considered adjacent to itself.[1]
- The resulting land from joining a Coastal land with the Ocean is considered Coastal.[2]
- During Time Passes, while Weave Together the Fabric of Place's effect is expiring, it cannot trigger Triggered Actions that are also wearing off, such as Melt Earth Into Quicksand and Call to Guard, since all effects expire simultaneously.[3][4]
- During Time Passes, Weave Together the Fabric of Place's expiration will trigger any Triggered Actions that are not expiring at the same time as Weave, such as Heart of the Wildfire's BLAZING PRESENCE Special Rule, and Ocean's Hungry Grasp's OCEAN IN PLAY Special Rule.