Ward the Shores

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[edit]
Scenario: Ward the Shores
Difficulty: 2
The Dahan learn that these Invaders are merely one of many groups, any of who might want to colonize the Island. You decide to set up wardings along the shoreline - once they're complete, you'll be able to deal with the current crop of Invaders and keep any others from finding you.
THIS SCENARIO IS NOTABLY EASIER
  • for Spirits strong along the coastline (e.g., Ocean's Hungry Grasp).

THIS SCENARIO IS NOTABLY HARDER

  • against higher-level Brandenburg-Prussia, which brings Invader Stage III much faster.


RULE CHANGES
Once per turn, each Spirit may play a Power Card face-down as if it were:
SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
0
Rangeicon.png

Cost: 0 Energy
Effect: Pay 2 Energy per Blighticon.png and 2 Energy per Townicon.png / Citiyicon.png to add a Warding Pattern.

(This uses a card play as normal.)

Once placed, each Warding Pattern grants Defend 3 in its land. They are destroyed any time Blighticon.png is added to their land.

Stage III Surge: During Stage III, Explore adds 1 Townicon.png in addition to the usual 1 Explorericon.png.
SETUP CHANGES
Get out 4 Scenario Markers per player; these represent Warding Patterns. (If you run out of tokens, you can re-use destroyed/already-placed ones.) After making the Fear Deck, put all remaining Fear Cards on the bottom. If they run out, reshuffle the deck.
VICTORY
The normal Fear Victory is not Available. Instead:
Terror 2+
There is a Warding Pattern in every Coastal land.


Any strategy tips. (Wiki Text Acceptable).