Put 2 on your starting board: 1 in land #6 and 1 in land #7. Put , Unempowered () side up, on your starting board in land #6.
You start with your 4 Unique Power Cards and 0 Energy.
Very positional; has a highly mobile Incarna (particularly with lots of ) that adds and chases / around as it roams the island.
Has a harder time setting up counterattacks, but can use Mind-Shattering Song to more directly harm Invaders with - and earn a fair bit of in the process.
Wandering Voice Keens Delirium Official FAQ Entries
A CLARION VOICE GIVEN FORMYou have an Incarna (). If Empowered, it Isolates its land.
SPREAD TUMULT AND DELUSIONWhen your Actions add/move to a land with Invaders, Add 1 in the destination land.
In lands with or adjacent to : if is present, do not participate in Ravage. (They do not take Damage or counterattack. Isolate has no effect on and being adjacent.)
SENSELESS ROAMINGWhen your Actions add to an /, you may Push it.
SUMMARY OF POWERS
Ages ago, Calls All Living Things to Die was a great and respected Spirit, until it decided to test the limits of its power - accounts disagree as to why - and devastated a portion of the island with a vast swath of death. Matters would have gone even worse but for three Spirits who cleverly sundered the great Spirit's voice and bound it to wander, never returning to its owner.
Wandering Voice Keens Delirium only occasionally brings death with its song, now, more usually causing derangement, obsession and folly in those it touches. The Dahan have learned a variety of tricks to avoid the worst of its influence, but are occasionally affected nonetheless.
Many Spirits break bodies. This one breaks minds.
Whether it really intends harm to humans is a hard question to answer, as it itself is also somewhat broken: it is a great Spirit’s voice, torn away but not destroyed, erratically roaming the island. It can be heard from a far distance, and its sound is many things: sometimes an eerie keening, sometimes a direly fascinating song, sometimes a brain-numbing resonance more felt than heard - most often all of these at once, forming strange and perilous harmonies.
(It may be argued that its song is entirely in the minds of those who hear it, for it does not ripple water nor shake trees. But this is hard to prove; it may simply be that Spirits of water and plant have learned not to heed it.)
Over its long existence, Wandering Voice Keens Delirium has gathered up moonlight and sunlight, twining them together with strands of breath and mind to create a sometimes-visible form for its voice: its Incarna - while it leaves faint echoes of itself hither and yon across the island, that voice is always the primary locus of its existence, its primary tangle of power and reality.
Fortunately for the Dahan, that voice is much less deadly than it was before it was separated from its owner. They have figured out a number of ways to avoid the worst of its effects; while individuals may sometimes be caught unawares, it is quite rare for communities to be. Stopping one’s ears helps a bit, as do certain line-patterns, but neither is generally sufficient on its own. Small Spirits with affinity for air, sounds, thought, or journeys can assist a fair bit, however; there are stories of long-ago days when someone might sacrifice themself to try and attract the attention of Finder of Paths Unseen or its assistants in hopes they might help, though thankfully such drastic measures are no longer needed. Also more reliable is singing certain types of songs together while working on cord-making, hair-braiding, sewing, and weaving; retreating to a fastness covered with vines or living earth; or both together.