Difference between revisions of "Vital Strength of the Earth"

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|f-innate2='''2''' {{element|sun}} '''3''' {{element|earth}} '''2''' {{element|plant}} Instead, the Energy cost limit is 3 or less.
 
|f-innate2='''2''' {{element|sun}} '''3''' {{element|earth}} '''2''' {{element|plant}} Instead, the Energy cost limit is 3 or less.
 
|f-innate3='''2''' {{element|sun}} '''4''' {{element|earth}} '''3''' {{element|plant}} Instead, the ENergy cost limit is 6 or less.
 
|f-innate3='''2''' {{element|sun}} '''4''' {{element|earth}} '''3''' {{element|plant}} Instead, the ENergy cost limit is 6 or less.
|special=Special Rules, wiki text acceptable.
+
|special='''''EARTH'S VITALITY'''''
 +
 
 +
Defend 3 in every land where you have {{Sacred}}.
 
|growthtype=one
 
|growthtype=one
 
|growth1={{growth|first=reclaim|second=pres2}}
 
|growth1={{growth|first=reclaim|second=pres2}}

Revision as of 17:11, 5 October 2017



[edit]

SETUP

Put 3 Presenceicon.png on your starting board: 2 in the highest-numbered Mountain, 1 in the highest-numbered Jungle.

PLAY STYLE

Powerful but slow: has potent Power Cards and an excellent Energy income, but starts wtih only one card play per turn, and Growth is limited to adding one Presence per turn.
Also slow to change: learning new Powers carries slightly more cost than reclaiming played Power Cards

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
+ Presenceicon.png

2
Rangeicon.png

Add Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

0
Rangeicon.png

Add Presence
+ Presenceicon.png

1
Rangeicon.png

Add Presence
Energy Plus 2.png
Gain 2 Energy
PRESENCE
Energy 2.png

Energy/Turn
Energy 3.png

3
Energy 4.png

4
Energy 6.png

6
Energy 7.png

7
Energy 8.png

8

Cardplay1.png

Card Plays
Cardplay1.png

1
Cardplay2.png

2
Cardplay2.png

2
Cardplay3.png

3
Cardplay4.png

4


SPECIAL POWERS

EARTH'S VITALITY

Defend 3 in every land where you have Template:Sacred.

GIFT OF STRENGTH

SPEED RANGE TARGET
Fasticon.png
No Range.png
ANYSpiriticon.png

1 Sunelement.png 2 Earthelement.png 2 Plantelement.png Once this turn, Target Spirit may Repeat 1 Power Card with Energy cost of 1 or less.

2 Sunelement.png 3 Earthelement.png 2 Plantelement.png Instead, the Energy cost limit is 3 or less.

2 Sunelement.png 4 Earthelement.png 3 Plantelement.png Instead, the ENergy cost limit is 6 or less.



SUMMARY OF POWERS

         
         
         
         
         
Offense Control Fear Defense Utility



Lore

Vital Strength of the Earth is a spirit of the support and sustenance that growing life gains from the ground below. It finds animals (including humans) quite interesting, but they fall outside of its bailiwick. While it is not a Spirit born of sunlight, its cycle of life is ultimately nourished by the sun, and the sun's constancy and power align well with its nature.

It is old, and its strength runs deep; while most Spirits have heard tell of the Serpent Slumbering Beneath the Island, Vital Strength is one of a few which can sense its uneasy sleep. It is patient and unhurried, though it understands the need to act with more alacrity when dealing with humans. (If you take too long, they forget what you were working on together and pack up to move elsewhere, which is such a shame.) It has good ongoing relations with multiple Dahan clans, treading carefully around their attitudes towards debt and favors; it does not see the world from the same angle of reciprocity, status, and obligation that the Dahan do.

From the Playmat

A spirit of great and unhurried power. The life that earth yields up to roots, the ground supporting the life that lives upon it. The patience of seasons and of stone.

It is not usually a direct benefactor of the Dahan - rather than giving blessings it prefers to work in concert with them, lending power to joint undertakings.

Currently it is trying to rouse itself to fight against the Invaders, but this swift and direct action runs somewhat counter to its nature.


Starting Cards


Sunelement.pngEarthelement.png

SPEED RANGE TARGET LAND
Fasticon.png
1
Rangeicon.png
ANY
Invaders skip all Actions in target land this turn.

Earthelement.pngPlantelement.pngAnimalelement.png

SPEED RANGE TARGET LAND
Slowicon.png
1
Rangeicon.png
ANY
Gather up to 2 Explorericon.png.
Gather up to 2 Dahanicon.png.

Waterelement.pngEarthelement.pngPlantelement.png

SPEED RANGE TARGET LAND
Fasticon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY
Remove 1 Blighticon.png.
Defend 4

Sunelement.pngMoonelement.pngFireelement.pngEarthelement.pngPlantelement.png

SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
Dahanicon.png
2 Damage.
If target land has at least 3 Dahanicon.png, +3 Damage and 2 Fearicon.png.






More to come.