Visions Out of Time

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Visions Out of Time
Visions Out of Time (ni).png
Name Visions Out of Time
Set Nature Incarnate
Event 1 Type Individual Choice
Event 1 Text Visions Out of Time
A Spirit more loosely time-moored than most warns of catastrophe's subtle seeds. Each Spirit chooses:

LET THE WARNING WAFT INTO DAYS PAST
Lose 1 Energy and replace your most expensive non-Unique Power Card in hand or discard pile (combined) with one of the same type: Reveal the top 4 cards of the deck, Take 1, put it where your card is, then put your card in that deck's discard.

HEAD OFF THE PROBLEMS YOURSELF
Add 1 Omen token (Scenario Marker) to the land without Omens that has the most Invaders (min. 1). After the Ravage Step next turn, at each Omen: 2 Fear. Invaders Ravage. Remove 1 Omen.
Event 2 Type Beasts
Event 2 Text Prey on the Heedless
In each land with Beasts: 1 Damage per Beasts.
Event 3 Type Dahan
Event 3 Text Strength from Trade
Lands with Dahan have Defend 2. In lands with Towns/Cities and no Dahan, Ravage Actions do +1 Damage.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - Visions Out of Time
Spirit Island FAQ - Prey on the Heedless
Spirit Island FAQ - Strength from Trade