Visions Out of Time

From Spirit Island Wiki
Jump to navigation Jump to search
Visions Out of Time
Visions Out of Time (ni).png
Name Visions Out of Time
Set Nature Incarnate
Event 1 Type Individual Choice
Event 1 Text Visions Out of Time
A Spirit more loosely time-moored than most warns of catastrophe's subtle seeds. Each Spirit chooses:

LET THE WARNING WAFT INTO DAYS PAST
Lose 1 Energy and replace your most expensive non-Unique Power Card in hand or discard pile (combined) with one of the same type: Reveal the top 4 cards of the deck, Take 1, put it where your card is, then put your card in that deck's discard.

HEAD OFF THE PROBLEMS YOURSELF
Add 1 Omen token (Scenario Marker) to the land without Omens that has the most Invaders (min. 1). After the Ravage Step next turn, at each Omen: 2 Fear. Invaders Ravage. Remove 1 Omen.
Event 2 Type Beasts
Event 2 Text Prey on the Heedless
In each land with Beasts: 1 Damage per Beasts.
Event 3 Type Dahan
Event 3 Text Strength from Trade
Lands with Dahan have Defend 2. In lands with Towns/Cities and no Dahan, Ravage Actions do +1 Damage.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - Visions Out of Time
Spirit Island FAQ - Prey on the Heedless
Spirit Island FAQ - Strength from Trade