Varied Terrains

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Scenario: Varied Terrains
Difficulty: 2
The island's terrains are diverse: the mists and streams of high mountains, the arid scrub of hot sands, river-valleys and swamps, jungle trees towering high. The Invaders have reason to seek all these places out, for each has its own character.

THIS SCENARIO IS NOTABLY EASIER

  • ...for Spirits with very good Build prevention in Jungles and Wetlands (e.g. A Spread of Rampant Green).

THIS SCENARIO IS NOTABLY HARDER

  • ...with Adversaries that cause many Builds (e.g., The Kingdom of England).


RULE CHANGES
Each terrain has a unique effect associated with it:

Mountains May Hide Gold: Add +1 Explorericon.png when Exploring Mountains. (Including during Setup, if appropriate.)
Jungles Clear-Cut for Land: After Invaders Build 1 or more Citiyicon.png in a Jungle, add 1 Blighticon.png there.
Fragile Sands: After Setup: Blighticon.png added to Sands cascades as if Blighticon.png were already present, even when it is not.
Fertile Wetlands: After Invaders successfully Build in a Wetland, they Build there a second time.

(If you wish, you can play with a subset of the terrain changes, but the game may be swingy depending on which terrains come up.)



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