Spoiler warning: The content on this page comes from the Jagged Earth expansion, which is still in the process of being distributed to Kickstarter backers, and is currently not available for retail purchase. Please be aware of this and use precaution if you would like to play the expansion without spoilers.
THIS SCENARIO IS NOTABLY EASIER
- ...for Spirits with very good Build prevention in Jungles and Wetlands (e.g. A Spread of Rampant Green).
THIS SCENARIO IS NOTABLY HARDER
- ...with Adversaries that cause many Builds (e.g., The Kingdom of England).
Each terrain has a unique effect associated with it:
Mountains May Hide Gold: Add +1 when Exploring Mountains. (Including during Setup, if appropriate.)
Jungles Clear-Cut for Land: After Invaders Build 1 or more in a Jungle, add 1 there.
Fragile Sands: After Setup: added to Sands cascades as if were already present, even when it is not.
Fertile Wetlands: After Invaders successfully Build in a Wetland, they Build there a second time.
Strategy Page Here