THIS SCENARIO IS NOTABLY EASIER
- ...for Spirits with very good Build prevention in Jungles and Wetlands (e.g. A Spread of Rampant Green).
THIS SCENARIO IS NOTABLY HARDER
- ...with Adversaries that cause many Builds (e.g., The Kingdom of England).
Each terrain has a unique effect associated with it:
Mountains May Hide Gold: Add +1 when Exploring Mountains. (Including during Setup, if appropriate.)
Jungles Clear-Cut for Land: After Invaders Build 1 or more in a Jungle, add 1 there.
Fragile Sands: After Setup: added to Sands cascades as if were already present, even when it is not.
Fertile Wetlands: After Invaders successfully Build in a Wetland, they Build there a second time.
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