Town

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Piece core town.png Townicon.png
Comes From Spirit Island (Base Game)
Health 2
Damage 2
Destroyed 1 Fear Fearicon.png
Affected By Badlands Badlandsicon.png, Disease Diseaseicon.png, IsolateIsolateicon.png, Strife Strifeicon.png

Towns Townicon.png represent homesteads and small frontier settlements. They have 2 Health and deal 2 Damage during Ravage. Towns act as a source of Explorers Explorericon.png when Invaders Explore.

Tracking Damage

Town Townicon.png models are designed to help you track how much Damage will destroy them.

TOWNS: 2 Health

Piece core town.png Towns take 2 Damage to destroy. You can remember this by counting the number of individual buildings on the model’s base (2) as it stands upright.
Piece core town 1.png This Town has taken 1 Damage (1 more will destroy it). It has been laid on its side with 1 building facing up.

FAQ

https://querki.net/u/darker/spirit-island-faq/#!Town

When counting how many Invaders are in a land, are you counting pieces? Or do Towns count as 2 and Cities as 3?

You're counting pieces. "Invader" in the Glossary is defined as "A City, Town, or Explorer", so a land with three Towns and a City has four Invaders in it. (A few effects instead key off of "N Health worth of Invaders", and in those cases Towns and Cities generally count for 2 and 3, respectively.)

Similarly if checking if Dahan "outnumber" Invaders, you are counting physical pieces.

When does destroying a Town or City cause Fear?

Always, regardless of how it's destroyed: directly via a Power that says to destroy one, from damage done by a Power, from damage done by Dahan counterattacking, due to a Spirit's special rules, from a Fear or Event card, etc. [p. 18]

Fear from destruction is independent of any explicit Fear the Power does - e.g., Lightning's Shatter Homesteads reads "1 Fear. Destroy 1 Town." It will usually generate 2 Fear: 1 explicitly, and 1 for destroying a Town.

Note that when you remove or replace a Town or City, it does NOT cause any automatic Fear. Removing Invaders happens most frequently via Fear Cards, and usually represents the Invaders fleeing, which doesn't make them any more afraid. Replacing an Invader represents some sort of transformation or change; if it's a scary change, the effect will explicitly specify how much Fear to do.

What does the slash mean in effects like "Push up to 3 (Explorer)/(Town)"?

It means "pieces of either or both types" - you are Pushing up to 3 pieces; those pieces may be Explorers and/or Towns. Similarly, "1 Damage to each [Town]/[City]" means "1 Damage to each piece that is either a Town or a City". (Or, in theory, both - though this would require some bizarre new piece considered both a Town and a City in order to be a relevant case.)

This is described in the reference on the back cover of the rulebook. (Formally, the slash is a union operator.)