TEST SPIRIT

From Spirit Island Wiki
Jump to: navigation, search



[edit]

SETUP

Put 2 Presenceicon.png on your starting board; 1 in the highest-numbered Wetland, and 1 in the Jungle without any Dahanicon.png. (If there is more than 1 such Jungle, you may choose)

PLAY STYLE

Fairly good at dealing with Towns, but terrible at handling Explorers (who are unfazed by prolific foliage). Can get Presence onto the board faster than most other Spirits. Extra Presence is good for targeting and especially for 'Choke the Land with Green", which can be extremely effective at slowing down invaders. Just be careful not to destroy Sacred Sites needed for Power use.

COMPLEXITY

MODERATE

A Spread of Rampant Green.png TEST SPIRIT Official FAQ Entries Part of the [[]].

SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
GROWTH
Always PLUS PICK ONE:
+ Presenceicon.png
Junglewetland.png2
Rangeicon.png

Add a Presence to Jungle or Wetland
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Rangeicon.png

Add a Presence
Cardplayplusone.png
+1 Card Play
Gaincardicon.png
Gain Power Card
Energy Plus 3.png
Gain 3 Energy
PRESENCE
Energy 0.png

Energy/Turn
Energy 1.png

1
Plantenergy.png

Plant
Energy 2.png

2
Energy 2.png

2
Plantenergy.png

Plant
Energy 3.png

3
Cardplay1.png

Card Plays
Cardplay1.png

1
Cardplay2.png

2
Cardplay2.png

2
Cardplay3.png

3
Cardplay4.png

4

SPECIAL RULES

CHOKE THE LAND WITH GREEN
Whenever Invaders would Ravage or Build in a land with your Sacredsiteicon.png, you may prevent it by destroying one of your Presenceicon.png in that land.

STEADY REGENERATION
When adding Presenceicon.png to the board via Growth, you may optionally use your destroyed Presenceicon.png. If the island is Healthy, do so freely. If the island is Blighted, doing so costs 1 Energy per destroyed Presenceicon.png you add.

CREEPERS TEAR INTO MORTAR

SPEED RANGE TARGET LAND
Slowicon.png 0
Rangeicon.png
ANY

1 Simple moon.png 2 Simple plant.png 1 Damage to 1 Townicon.png / Citiyicon.png.

2 Simple moon.png 3 Simple plant.png Repeat this Power.

3 Simple moon.png 4 Simple plant.png Repeat this Power again.


ALL-ENVELOPING GREEN

SPEED RANGE TARGET LAND
Fasticon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY

1 Simple water.png 3 Simple plant.png Defend 2.

2 Simple water.png 4 Simple plant.png Instead, Defend 4.

3 Simple water.png 1 Simple earth.png 5 Simple plant.png Also, remove 1 Blighticon.png.


Lore

A Spread of Rampant Green.png

From the Playmat

One of the older spirits on the island, though it's even more wild and exuberant these days than when it was young. Contrary to some stories, it does think things through - it's just far more concerned with the process of life than with things like 'consequences".

It's not unfriendly to the Dahan, but its idea of a good time is to smother their buildings in all manner of inconvenient greenery, and its notion of "help" transforms careful cultivated areas into overgrown thickets. Entire villages have been known to move to fresh planting-sites years early if a spirit-speaker suspects that Rampant Green is going to stay in the area for too long.

Design Lore

A Spread of Rampant Green is an ancient and enthusiastic spirit of growth and renewal that is extraordinarily difficult to keep down. It can play up to 3 Presence a turn under the right circumstances, and may return its destroyed Presence to play. It assaults the Invaders directly and bodily: clogging water supplies, tearing down buildings with creepers, and overgrowing the land so badly that it brings everything to a standstill: anywhere it has a Sacred Site, it can destroy one of its Presence to flatly prevent a Ravage or Build.

A Spread of Rampant Green is a force of continual renewal and regeneration, a jungle so thick and verdant you can barely see five feet ahead with plants overgrowing your path behind as you walk. Wherever it goes, creepers and greenery twine their way across the land, and the leaves rustle with sounds of laughter; for all that it's ancient and primal, it loves life with the same wholehearted exuberance as a toddler, and shows up at human villages with all the enthusiasm of a kid doing a flying belly-flop atop an unsuspecting parent.

Thankfully, it's powerful enough that its acts of reckless enthusiasm happen at a timescale humans can react to: a village may be overgrown in a night or three, but not in minutes.


Unique Power Cards

Important note: If playing as TEST SPIRIT, you start the game with these cards in your hand.
0
Fields Choked With Growth
Simple sun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
SPEED RANGE TARGET LAND
Slowicon.png 1
Rangeicon.png
ANY
Push 1 Townicon.png
OR
Push 3 Dahanicon.png.
1
Gift Of Proliferation
Simple sun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
SPEED RANGE TARGET
Fasticon.png No Range.png ANOTHER Spiriticon.png
Target Spirit adds 1 Presenceicon.png up to 1
Rangeicon.png
from their Presenceicon.png.
0
Stem The Flow Of Fresh Water
Simple sun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY
1 Damage to 1 Townicon.png or 1 Citiyicon.png. If target land is Mountainsand.png, instead do 1 Damage to each Townicon.png/Citiyicon.png.
2
Overgrow In A Night
Simple sun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
SPEED RANGE TARGET LAND
Fasticon.png 1
Rangeicon.png
ANY
Add 1 Presenceicon.png
OR
If Target land has your Presenceicon.png and Invaders, 3 Fearicon.png.







General Strategy

Links to Guides

This Spirit does not have any Aspects.