Sun-Bright Whirlwind

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SETUP

Put 3 Presence on your starting board: 1 in the highest-numbered Sands, 2 in the lowest-numbered Mountain.

PLAY STYLE

Incredibly good at handling Explorer, clearing newly-Explored lands of Invaders so they don't Build there. Not nearly so good at dealing with Town/City.

Can focus on Energy and largely forego its Innate Power, focus on Plays to aim for mid-to-high Innate thresholds, or strike a more balanced path. Adds at most 1 Presence per turn, so there won't be time to do it all.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Energy Plus 1.png
Gain 1 Energy
+ Presenceicon.png

1
Range

Add a Presence
Energy Plus 4.png
Gain 4 Energy
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

4
Range

Add a Presence
PRESENCE
Energy 1.png

Energy/Turn
Energy 2.png

2
Sunenergy.png

Sun
Energy 3.png

3

4, Air
Energy 6.png

6
Cardplay1.png

Card Plays
Cardplay2.png

2
Cardplay3.png

3
Airelement.png

Air
Cardplay4.png

4

5, Sun

SPECIAL RULES

A STIFF WIND AT THEIR BACKS After you Add Presence during Growth, Push up to 1 Explorer/Dahan from that land.

(Let other players know this is due to your Special Rule, so they know you're still in the Spirit Phase and not using a Fasticon.png power.)

VIOLENT WINDSTORMS
SPEED
RANGE
TARGET LAND
Slow
1
Range
ANY
1 Sun 2 Air Push up to 1 Explorer.
2 Sun 3 Air 1 Fear. Push up to 2 Explorer/Town.
2 Sun 4 Air For each Invader Pushed by this Power, 1 Damage in the land it was Pushed to.
3 Sun 5 Air 4 Damage (in target land).

(Innate Powers perform all thresholds reached, in order, on the same target land unless specified.)


SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Sun-Bright Whirlwind.png

From the Spirit Panel

Sun-Bright Whirlwind is a Spirit of sun-warmed and gusting air. It spins leaves and dust into miniature cyclones, playfully snatches at small unsecured objects, and sometimes - when joyful, or upset, or full of the vigor of nature - howls across the island, bending trees and abrading the landscape with pebbles, twigs, shells, and the occasional bird nest.

Some Dahan take its appearance as a good sign for travel, and others have tried asking it to help bring messages to those far away - with mixed success, as it tends to lightly prank the recipients by mixing the messages' words all about.

Design Lore

Sun-Bright Whirlwind is all about control and thrives with utility Powers, enabling fellow Spirits to reach new heights.

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Important note: If playing as Sun-Bright Whirlwind, you start the game with these Unique Power Cards in your hand.

Gift of the Sunlit Air (hosi).png
Gift of Wind-Sped Steps (hosi).png
Scatter to the Winds (hosi).png
Tempest of Leaves and Branches (hosi).png
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#1.
Gift of Living Energy (hosi).png

#2.
Elemental Boon (hosi).png

#3.
Reaching Grasp (hosi).png

#4.
Powerstorm (hosi).png

#5.
Enticing Splendor (hosi).png

#6.
Wrap in Wings of Sunlight (hosi).png

#7.
Call to Isolation (hosi).png

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Spirit Spotlight


Rulings for Sun-Bright Whirlwind

Explorer There are no rulings at this time. Explorer