Strong and Constant Currents

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Strong and Constant Currents
MinorPowerSymbol.png
SunNo MoonNo FireNo AirWaterEarthNo PlantNo Animal
Strong and Constant Currents.png
SPEED
RANGE
TARGET LAND
Fast
0
Range
COASTAL
Push 1 Explorer / Town to an adjacent Coastal land.
Or

Move up to 2 Dahan between target land and one other Coastal land.
IF YOU HAVE
2Water:
You may do both.
ArtistSymbol.png Jorge Ramos
Jagged Earth complexity 3.png
English Card Name
Strong and Constant Currents
Card Type
Minor
Comes From
Energy Cost
0
Speed
Fast
Range Distance
0
Range Measured From
Presence
Target
Coastal land
Elements
Sun, Water, Earth
Card Text
Push 1 Explorer / Town to an adjacent Coastal land.
Or

Move up to 2 Dahan between target land and one other Coastal land.
Threshold Text
You may do both.
Threshold Requirement
2Water

Rulings for Strong and Constant Currents

  • Any Dahan that are chosen to be Moved must Move into the other land. They cannot stay in their land and still be considered Moved.