Stone's Unyielding Defiance

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Spoiler warning: The content on this page comes from the Jagged Earth expansion, which is still in the process of being distributed to Kickstarter backers, and is currently not available for retail purchase. Please be aware of this and use precaution if you would like to play the expansion without spoilers.



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SETUP

Put 2 Presenceicon.png on your starting board: 1 in the lowest-numbered Mountain without Dahanicon.png; 1 in an adjacent land that has Blighticon.png (if possible) or is Sands (if not).

PLAY STYLE

Most of its special rules and innates require being where the Invaders are - particularly in the worst, most-overrun lands, so it can mitigate incoming Blight and (eventually) destroy the Invaders with their own Ravages.

Does best with the patience to build up a position over time, and the temperance to hold some Energy in reserve so it can take advantage of Hold the Island Fast With a Bulwark of Will.

COMPLEXITY

MODERATE

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Earthelement.pngEarthelement.png

Gain 2 Earth

Presenceicon.png 3
Rangeicon.png
to Template:Mountain or Presenceicon.png

+ Presenceicon.png

2
Rangeicon.png

Add Presence
Energy Plus 3.png
Gain 3 Energy
Cardplayplusone.png
+1 Card Play
+ Presenceicon.png

1
Rangeicon.png

Add Presence
PRESENCE
Energy 2.png

Energy/Turn
Energy 3.png

3
Energy 4.png

4
Energy 6.png

6

Cardplay1.png

Card Plays
Earthenergy.png

Earth
Earthenergy.png

Earth
Earthanyenergy.png

Earth and Any


SPECIAL RULES

BESTOW THE ENDURANCE OF BEDROCK

When Blighticon.png is added to one of your lands, unless the Blighticon.png then outnumbers your Presenceicon.png, it does not cascade or destroy Presenceicon.png (yours or others').

DEEP LAYERS EXPOSED TO THE SURFACE

The first time you uncover each of your "+1 Card Play" Presenceicon.png spaces, Gain a Minor Power. (They're marked with Template:Reminder as a reminder.)

HOLD THE ISLAND FAST WITH A BULWARK OF WILL

SPEED RANGE TARGET
Fasticon.png
No Range.png
YOU

2 Earthelement.png When Blighticon.png is added to one of your lands, you may pay 2 Energy per Blighticon.png to take it from the box instead of the Blight Card. (Handle any cascade separately.)

4 Earthelement.png The cost is 1 Energy instead of 2.

6 Earthelement.png 1 Plantelement.png When an Event or Blight card directly destroys Presenceicon.png (yours or others'), you may prevent any number of Presenceicon.png from being destroyed by paying 1 Energy each. ("Directly" means "not by adding Blighticon.png".)


LET THEM BREAK THEMSELVES AGAINST THE STONE

SPEED RANGE TARGET LAND
Fasticon.png
0
Rangeicon.png
ANY

(Reminder: Defend reduces the amount of Damage that Invaders deal to a land.)

3 Earthelement.png After Invaders deal 1 or more Damage to target land, 2 Damage.

5 Earthelement.png Also deal half of the Damage Invaders did to the land (rounding down).

7 Earthelement.png 2 Sunelement.png Repeat this Power.



SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 



Lore

From the Playmat

From the Jagged Earth Update

Stone lies under everything. All on its own, it's not necessarily the friendliest of environments for large-scale life, but it's still part of the living earth - over time it weathers to help form soil, after all. Until then, while it may not be nourishing like a lovely regolith full of organic matter, it's supportive and durable and makes great homes for all manner of plants and animals. In some senses, Spirit Island is made out of rock. (In other senses, it's made of a giant serpent, and in others still it's made of a volcano. All these things are true, and more.)

Stone's Unyielding Defiance is a Spirit of one particular type of stone: that which won't get out of your way and you just can't budge. (This can take many physical forms; andesite and rhyolite are common ones.) The Dahan are no strangers to quarrying, nor to discussion and negotiation with local spirits over whether and how such quarrying might proceed in a way that works for all concerned, but with Stone's Unyielding Defiance they don't even try - they'll inquire once, politeness masking frustration, and head home when it refuses.

(Once or twice, someone has tried to match its stubbornness, in hopes of winning its respect. This has worked insofar as the respect is concerned, but failed utterly in terms of actually changing its answer. It has occasionally decided of its own volition to gift Dahan villages with building-pillars, however. These endure better than any others and are always appreciated when a village moves back to one of the old sites which has one. None have yet needed to be replaced, despite the passage of centuries.)


Starting Cards


Moonelement.pngEarthelement.png

SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
Blighticon.png
2 Damage.
Add 1 Badlandsicon.png.
Remove 1 Blighticon.png in the target land from the game. (It goes to the box, not the Blight Card.)

Sunelement.pngEarthelement.pngAnimalelement.png

SPEED RANGE TARGET LAND
Fasticon.png
1
Rangeicon.png
ANY
Defend 1 per Dahanicon.png.
Dahanicon.png in target land cannot be changed.
(When they would be damaged, destroyed, removed, replaced, or moved, instead don't.)

Fireelement.pngEarthelement.png

SPEED RANGE TARGET LAND
Slowicon.png
1
Rangeicon.png
ANY
Add 1 Badlandsicon.png.
Push up to 2 Dahanicon.png.

Earthelement.png

SPEED RANGE TARGET LAND
Slowicon.png
1
Rangeicon.png
ANY
1 Damage to each Townicon.png/Citiyicon.png, then you may Push up to 1 Townicon.png.
OR
Destroy 1 Townicon.png.







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Stone's Unyielding Defiance