Stone's Unyielding Defiance

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SETUP

Put 2 Presence on your starting board: 1 in the lowest-numbered Mountain without Dahan; 1 in an adjacent land that has Blight (if possible) or is Sands (if not).

PLAY STYLE

Most of its special rules and innates require being where the Invaders are - particularly in the worst, most-overrun lands, so it can mitigate incoming Blight and (eventually) destroy the Invaders with their own Ravages.

Does best with the patience to build up a position over time, and the temperance to hold some Energy in reserve so it can take advantage of Hold the Island Fast With a Bulwark of Will.

COMPLEXITY

MODERATE

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards

Gain 2 Earth
+ Presenceicon.png
Mountainland.png or Presenceicon.png
3
Range

Add a Presence to Mountain or Land with your Presence
+ Presenceicon.png

2
Range

Add a Presence
Energy Plus 3.png
Gain 3 Energy
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Range

Add a Presence
PRESENCE
Energy 2.png

Energy/Turn
Energy 3.png

3

+1 Card Play/Turn
Energy 4.png

4

+1 Card Play/Turn
Energy 6.png

6

+1 Card Play/Turn
Cardplay1.png

Card Plays
Earthelement.png

Earth
Earthelement.png

Earth

Earth, Reclaim One

Earth, Any

2, Earth

SPECIAL RULES

BESTOW THE ENDURANCE OF BEDROCK

When Blight is added to one of your lands, unless the Blight then outnumbers your Presence, it does not cascade or destroy Presence (yours or others').

DEEP LAYERS EXPOSED TO THE SURFACE

The first time you uncover each of your "+1 Card Play" Presence spaces, gain a Minor Power. (They're marked with Minorsymbol.png as a reminder.)

HOLD THE ISLAND FAST WITH A BULWARK OF WILL
SPEED
RANGE
TARGET
Fast
No Range
YOURSELF
2 Earth When Blight is added to one of your lands, you may pay 2 Energy per Blight to take it from the box instead of the Blight Card. (Handle any cascade separately.)
4 Earth The cost is 1 Energy instead of 2.
6 Earth 1 Plant When an Event or Blight card directly destroys Presence (yours or others'), you may prevent any number of Presence from being destroyed by paying 1 Energy each. ("Directly" means "not by adding Blight".)
LET THEM BREAK THEMSELVES AGAINST THE STONE
SPEED
RANGE
TARGET LAND
Fast
0
Range
ANY
(Reminder: Defend reduces the amount of Damage that Invaders deal to a land.)
3 Earth After Invaders deal 1 or more Damage to target land, 2 Damage.
5 Earth Also deal half of the Damage Invaders did to the land (rounding down).
7 Earth 2 Sun Repeat this Power.

SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Stone's Unyielding Defiance.png

From the Spirit Panel

Some things refuse to break.

Underneath the soil and sand of the island lies rock, layer upon layer built up over the ages. Some stones weather quickly once exposed to the elements, while others are sterner and harder. Stone's Unyielding Defiance is a Spirit of that stone which resists being shattered, moved, or shaped to the will of another.

It is capable of tremendous feats of resilience and obstinacy, particularly when confronted head-on in a belligerent fashion. It's not unfriendly to other Spirits or the Dahan, but it works with them on its own terms.

From the Jagged Earth Update

Stone lies under everything. All on its own, it's not necessarily the friendliest of environments for large-scale life, but it's still part of the living earth - over time it weathers to help form soil, after all. Until then, while it may not be nourishing like a lovely regolith full of organic matter, it's supportive and durable and makes great homes for all manner of plants and animals. In some senses, Spirit Island is made out of rock. (In other senses, it's made of a giant serpent, and in others still it's made of a volcano. All these things are true, and more.)

Stone's Unyielding Defiance is a Spirit of one particular type of stone: that which won't get out of your way and you just can't budge. (This can take many physical forms; andesite and rhyolite are common ones.) The Dahan are no strangers to quarrying, nor to discussion and negotiation with local spirits over whether and how such quarrying might proceed in a way that works for all concerned, but with Stone's Unyielding Defiance they don't even try - they'll inquire once, politeness masking frustration, and head home when it refuses.

(Once or twice, someone has tried to match its stubbornness, in hopes of winning its respect. This has worked insofar as the respect is concerned, but failed utterly in terms of actually changing its answer. It has occasionally decided of its own volition to gift Dahan villages with building-pillars, however. These endure better than any others and are always appreciated when a village moves back to one of the old sites which has one. None have yet needed to be replaced, despite the passage of centuries.)
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Important note: If playing as Stone's Unyielding Defiance, you start the game with these Unique Power Cards in your hand.

Jagged Shards Push from the Earth (je).png
Plows Shatter on Rocky Ground (je).png
Scarred and Stony Land (je).png
Stubborn Solidity (je).png


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Spirit Spotlight


Rulings for Stone's Unyielding Defiance

Explorer There are no rulings at this time. Explorer