Stone's Unyielding Defiance

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SETUP

Put 2 Presenceicon.png on your starting board: 1 in the lowest-numbered Mountain without Dahanicon.png; 1 in an adjacent land that has Blighticon.png (if possible) or is Sands (if not).

PLAY STYLE

Most of its special rules and innates require being where the Invaders are - particularly in the worst, most-overrun lands, so it can mitigate incoming Blight and (eventually) destroy the Invaders with their own Ravages.

Does best with the patience to build up a position over time, and the temperance to hold some Energy in reserve so it can take advantage of Hold the Island Fast With a Bulwark of Will.

COMPLEXITY

MODERATE

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards

Gain 2 Earth
+ Presenceicon.png
Mountainland.png or Presenceicon.png
3
Rangeicon.png

Add a Presence to Mountain or Land with your Presence
+ Presenceicon.png

2
Rangeicon.png

Add a Presence
Energy Plus 3.png
Gain 3 Energy
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Rangeicon.png

Add a Presence
PRESENCE
Energy 2.png

Energy/Turn
Energy 3.png

3

+1 Card Play/Turn
Energy 4.png

4

+1 Card Play/Turn
Energy 6.png

6

+1 Card Play/Turn
Cardplay1.png

Card Plays
Earthelement.png

Earth
Earthelement.png

Earth

Earth, Reclaim One

Earth, Any

2, Earth

SPECIAL RULES

BESTOW THE ENDURANCE OF BEDROCK

When Blighticon.png is added to one of your lands, unless the Blighticon.png then outnumbers your Presenceicon.png, it does not cascade or destroy Presenceicon.png (yours or others').

DEEP LAYERS EXPOSED TO THE SURFACE

The first time you uncover each of your "+1 Card Play" Presenceicon.png spaces, gain a Minor Power. (They're marked with Minorsymbol.png as a reminder.)

HOLD THE ISLAND FAST WITH A BULWARK OF WILL

SPEED RANGE TARGET
Fasticon.png No Range.png YOURSELF

2 Simple earth.png When Blighticon.png is added to one of your lands, you may pay 2 Energy per Blighticon.png to take it from the box instead of the Blight Card. (Handle any cascade separately.)
4 Simple earth.png The cost is 1 Energy instead of 2.
6 Simple earth.png 1 Simple plant.png When an Event or Blight card directly destroys Presenceicon.png (yours or others'), you may prevent any number of Presenceicon.png from being destroyed by paying 1 Energy each. ("Directly" means "not by adding Blighticon.png".)


LET THEM BREAK THEMSELVES AGAINST THE STONE

SPEED RANGE TARGET LAND
Fasticon.png 0
Rangeicon.png
ANY

(Reminder: Defend reduces the amount of Damage that Invaders deal to a land.) 3 Simple earth.png After Invaders deal 1 or more Damage to target land, 2 Damage.
5 Simple earth.png Also deal half of the Damage Invaders did to the land (rounding down).
7 Simple earth.png 2 Simple sun.png Repeat this Power.




SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 



Lore

Stone's Unyielding Defiance.png

From the Playmat

Some things refuse to break.

Underneath the soil and sand of the island lies rock, layer upon layer built up over the ages. Some stones weather quickly once exposed to the elements, while others are sterner and harder. Stone's Unyielding Defiance is a Spirit of that stone which resists being shattered, moved, or shaped to the will of another.

It is capable of tremendous feats of resilience and obstinacy, particularly when confronted head-on in a belligerent fashion. It's not unfriendly to other Spirits or the Dahan, but it works with them on its own terms.

From the Jagged Earth Update

Stone lies under everything. All on its own, it's not necessarily the friendliest of environments for large-scale life, but it's still part of the living earth - over time it weathers to help form soil, after all. Until then, while it may not be nourishing like a lovely regolith full of organic matter, it's supportive and durable and makes great homes for all manner of plants and animals. In some senses, Spirit Island is made out of rock. (In other senses, it's made of a giant serpent, and in others still it's made of a volcano. All these things are true, and more.)

Stone's Unyielding Defiance is a Spirit of one particular type of stone: that which won't get out of your way and you just can't budge. (This can take many physical forms; andesite and rhyolite are common ones.) The Dahan are no strangers to quarrying, nor to discussion and negotiation with local spirits over whether and how such quarrying might proceed in a way that works for all concerned, but with Stone's Unyielding Defiance they don't even try - they'll inquire once, politeness masking frustration, and head home when it refuses.

(Once or twice, someone has tried to match its stubbornness, in hopes of winning its respect. This has worked insofar as the respect is concerned, but failed utterly in terms of actually changing its answer. It has occasionally decided of its own volition to gift Dahan villages with building-pillars, however. These endure better than any others and are always appreciated when a village moves back to one of the old sites which has one. None have yet needed to be replaced, despite the passage of centuries.)


Unique Power Cards

Important note: If playing as Stone's Unyielding Defiance, you start the game with these Unique Power Cards in your hand.

0
1
Jagged Shards Push From the Earth
Simple sun.pngSimple moon.pngEfire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngSimple animal.png
Jagged Shards Push From the Earth.png
SPEED RANGE TARGET LAND
Slowicon.png
1
Rangeicon.png
ANY
Add 1 Badlands.png.
Push up to 2 Dahanicon.png.
ArtistSymbol.png Moro Rogers
2
1
Plows Shatter on Rocky Ground
Simple sun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngSimple animal.png
Plows Shatter on Rocky Ground.png
SPEED RANGE TARGET LAND
Slowicon.png
1
Rangeicon.png
ANY
1 Damage to each Townicon.png / Citiyicon.png.
Push up to 1 Townicon.png.
OR Curly.png or OR Curly.png
Destroy 1 Townicon.png.
ArtistSymbol.png Moro Rogers
2
1
Scarred and Stony Land
Simple sun.pngEmoon.pngSimple fire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngSimple animal.png
Scarred and Stony Land.png
SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
Blighticon.png
2 Damage.
Add 1 Badlands.png.
Remove 1 Blighticon.png in target land from the game. (It goes to the box, not the Blight Card.)
ArtistSymbol.png Moro Rogers
1
1
Stubborn Solidity
Esun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngEanimal.png
Stubborn Solidity.png
SPEED RANGE TARGET LAND
Fasticon.png
1
Rangeicon.png
ANY
Defend 1 per Dahanicon.png.

Dahanicon.png in target land cannot be changed.

(When they would be Damaged, Destroyed, Removed, Replaced, or moved, instead don't.)
ArtistSymbol.png Moro Rogers






Wiki Text Acceptable. Link to Forum Posts, or new Strategy Pages

Links to Guides

Sacredsiteicon.png Spirit Spotlight: Stone's Unyielding Defiance

Sacredsiteicon.png Stone's Unyielding Defiance/jyonker13’s Opening[1]

Spirit Spotlight

Stone's Unyielding Defiance

This Spirit does not have any Aspects.