Starlight Seeks Its Form

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[edit]

SETUP

Put 1 Presenceicon.png on your starting board, in a land with Blighticon.png.

PLAY STYLE

A build-your-own-Spirit, capable of going in many different directions based on Elements picked, Growth choices selected, and Power Cards kept. Has a very high personal/visual complexity and a huge number of early-game options, but doesn't alter play much for other players at the table.

As it commits to choices, it loses versatility - not all paths will be good (or even possible) at all things. It especially wants a measure of adaptation to early Power Cards, rather than trying to pre-select a strategy.

COMPLEXITY

VERY HIGH

GROWTH (PICK THREE)
Reclaimone.png
Reclaim One
+ Presenceicon.png

0
Rangeicon.png

Add a Presence
Energy Plus 1.png
Gain 1 Energy
Presenceicon.png

3
Moveicon.png

Move a Presence
PRESENCE

Reclaim Half.png

Reclaim Half (round up)
Growth Divider cropped.png

Gaincardicon.png

Gain Power Card
Presenceicon.png
1
Moveicon.png

Move a Presence

Energy Plus 3.png

Gain Energy
Growth Divider cropped.png

Plusonecardplay.png

+1 Card Play this turn
Presenceicon.png
2
Moveicon.png

Move a Presence
Energyplus1.png


Element
Reclaimall.png

Reclaim Cards
Growth Divider cropped.png

Gaincardicon.png

Gain Power Card
Energy Plus 1.png

Gain Energy
Energyplus1.png

Energyplus1.png

Damage 2.png
0
Rangeicon.png

2 Damage at Range 0
Growth Divider cropped.png

Plusonecardplay.png

+1 Card Play this turn
Speed Fast Black.png

One of your Powers is Fast
Energy 1.png

Energy/Turn
Energy 2.png

2

Element
Energy 4.png

4
Cardplay2.png

Card Plays

Element

Element
Cardplay3.png

3

SPECIAL RULES

GROWTH BEGETS GROWTH
You have 6 Presenceicon.png tracks. (As usual, you may add Presenceicon.png from any track.) 4 of the Presenceicon.png tracks are next to rows of Growth choices: these choices start unavailable. Upon emptying a Growth track, pick one of its two Growth choices to be immediately available. The other stays unavailable for the rest of the game (cover with a spare piece).
After you add Presenceicon.png from a space marked Energyplus1.png, gain 1 Energy.

SLOWLY COALESCING NATURE
After revealing an Element.png, place 1 Element Marker of your choice on it. That element is permanent and is constantly available (As if pre-printed on the Presenceicon.png track.)

AIR MOVES, EARTH ENDURES

SPEED RANGE TARGET LAND
Fasticon.png 1
Rangeicon.png
ANY
3 Simple air.png Push up to 2 Explorericon.png or 1 Townicon.png.
3 Simple earth.png Defend 5.


FIRE BURNS, WATER SOOTHES

SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY
3 Simple fire.png 1 Fearicon.png. 2 Damage.
3 Simple water.png Remove 1 Blighticon.png.


WOOD SEEKS GROWTH, HUMANS SEEK FREEDOM

SPEED RANGE TARGET LAND
Slowicon.png 2
Rangeicon.png
ANY
3 Simple plant.png Choose a Spirit with Presenceicon.png in target land. They gain a Power Card.
3 Simple animal.png 1 Damage per Dahanicon.png OR Push up to 3 Dahanicon.png.


SIDEREAL GUIDANCE

SPEED RANGE TARGET LAND
Slowicon.png 1
Rangeicon.png
ANY
2 Simple moon.png Gather up to 1 Explorericon.png/Dahanicon.png.
3 Simple moon.png Instead, Gather up to 3 Explorericon.png.


STARS BLAZE IN THE DAYTIME SKY

SPEED RANGE TARGET
Slowicon.png No Range.png YOURSELF
4 Simple sun.png 3 Fearicon.png. Gain 1 Energy. Reclaim up to 1 Power Card from play or your discard pile.




SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Starlight Seeks Its Form.png

From the Spirit Panel

Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. Only a few of the island's Spirits came to be in this fashion, but many of them have been memorable.

This one arrived after the Invaders started to spread, striking the earth where they had cleared land for farming. Fragile and new, it was saved from dissolution by Stone's Unyielding Defiance, and in gratitude fights the Invaders even as it seeks to define itself.

Design Lore

The natural world is not static, and neither are the Spirits. Individuals among them grow and change, both reflective-of and reflecting-into the parts of the world that they embody. Spirits can cease to exist, either slowly fading away, being severed from the vital life of nature, or through the cessation of portions of the world they cannot do without. They can transform, their nature fundamentally shifting. And new Spirits can come into being, either coalescing around the existing, or via the genesis of the new.

Usually, when Spirits arise, they embody or represent something right from the get-go. There is, however, something different and unusual about the light of stars. While there do certainly exist Spirits of the night and nighttime sky, when starlight itself falls to earth (common) and brings a Spirit (much rarer), that Spirit arises unattached to any facet of nature, other than a lingering and fading connection to the stars above. Over its first hours, months, years of its existence, it transforms, forming connections to local places and aspects of nature, becoming something altogether new.

Are the stars themselves immense Spirits, slower-moving than any on the island, but so powerful they create children from across the vast reach of sky? By the time starlight-Spirits understand this question being posed to them, they no longer remember whether it is true.
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Important note: If playing as Starlight Seeks Its Form, you start the game with these Unique Power Cards in your hand.

1
1
Simple sun.pngEmoon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Boon of Reimagining.png
Slowicon.png
No Range.png
ANY Spiriticon.png
Target Spirit may Forget a Power Card from hand or discard.

If they do, they draw 6 Minor Power Cards and gain 2 of them.

If you target another Spirit, they gain 1 Energy.
ArtistSymbol.png Emily Hancock
Jagged Earth complexity 3.png
0
1
Simple sun.pngEmoon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Gather the Scattered Light of Stars.png
Slowicon.png
No Range.png
YOURSELF
At end of turn after discarding: Reclaim up to 2 cards to your hand.

You may then Forget a Unique Power Card to Reclaim up to 3 additional cards.
ArtistSymbol.png Emily Hancock
Jagged Earth complexity 3.png
1
1
Simple sun.pngEmoon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Peace of the Nighttime Sky.png
Fasticon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY
If the Terror Level is 1, Invaders do not Ravage in target land this turn.

You may Repeat this Power. If you do, Forget this Power Card and Gain 1Simple moon.png.
ArtistSymbol.png Emily Hancock
Jagged Earth complexity 3.png
0
1
Simple sun.pngEmoon.pngSimple fire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Shape the Self Anew.png
Slowicon.png
No Range.png
YOURSELF
Gain a Minor Power.

You may Forget this Power Card to gain 3 Energy.
IF YOU HAVE
4Simple moon.png:
You may gain a Major Power instead of a Minor Power.
ArtistSymbol.png Emily Hancock
Jagged Earth complexity 3.png


[edit]

Wiki Text Acceptable. Link to Forum Posts, or new Strategy Pages

Links to Guides

Sacredsiteicon.png Starlight Seeks Its Form/jyonker13’s Opening[1]

[edit]

Wiki Text Acceptable. Link content regarding design, not lore

Rulings for Starlight Seeks Its Form

Explorericon.png There are no rulings at this time. Explorericon.png