Shadows Flicker Like Flame

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SETUP

Put 3 Presenceicon.png on your starting board: 2 in the highest-numbered Jungle and 1 in land #5

PLAY STYLE

Good at causing Fear and picking off lone Explorers and Towns, containing the Invaders. Not so good at massive damage - may need to rely on allies to handle thoroughly colonized lands.
The ability to boost Range gives more flexibility to Range 0 Powers, and can be important in larger games.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Rangeicon.png

Add Presence
+ Presenceicon.png

3
Rangeicon.png

Add Presence
Energy Plus 3.png
Gain 3 Energy
PRESENCE
Energy 0.png

Energy/Turn
Energy 1.png

1
Energy 3.png

3
Energy 4.png

4
Energy 5.png

5
Energy 6.png

6

Cardplay1.png

Card Plays
Cardplay2.png

2
Cardplay3.png

3
Cardplay3.png

3
Cardplay4.png

4
Cardplay5.png

5


SPECIAL POWERS

SHADOWS OF THE DAHAN
WHenever you use a Power, you may pay 1 Energy to target a land with Dahanicon.png regardless of the Power's Range. (Power Cards or your Innate Powers.)

DARKNESS SWALLOWS THE UNWARY

SPEED RANGE TARGET LAND
Fasticon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY

2 Moonelement.png 1 Fireelement.png Gather 1 Explorericon.png.

3 Moonelement.png 2 Fireelement.png Destroy up to 2 Explorericon.png. 1 Fearicon.png per Explorericon.png destroyed.

4 Moonelement.png 3 Fireelement.png 2 Airelement.png 3 Damage. 1 Fearicon.png per Invaders destroyed by this Damage.



SUMMARY OF POWERS

         
         
         
         
         
Offense Control Fear Defense Utility



Lore

A spirit of darkness and fire, of the alien and unnatural just out of vision around the corner. Its mindset is even more non-human than most Spirits', and it's somewhat dangerous just to be around; the only reason the Dahan have anything to do with it is out of a sense of reciprocity for a great favor it did them some generations ago. Its darkness works in ways not intuitive to humans; it may engulf a single person or an entire city, and it can act at great distance by reaching through the shadows of the Dahan. While not a spirit of fear, all of its Powers cause some amount of Fear due to their unnerving effects.

Spirits corresponding directly to natural features make instinctive sense to human minds: "the spirit of this river here", or "a spirit of stormy wind" are straightforward and easy to grasp. Some spirits are more inscrutiable, such as the Keeper of the Forbidden Wilds, or harder to perceive, such as the Serpent Slumbering Beneath the Island. And then there are others still whose nature simply does not mesh well with humanity's view of the universe, such as Shadows Flicker Like Flame.

It is the shadow of a candleflame; a fire that withers what it touches rather than igniting it; the dark silhouette of a tree cast across the ground which, when you step on it, turns out to be a pit of ink-black otherspace. Its form is as fluid as as smoke, rising up from any shadow lying on the ground.

Shadows Flicker Like Flame does not seem to represent any natural phenomenon known outside of itself, but is associated with shade, transformation, shadows given life, unnatural spaces, and engulfing dark. While it is not a spirit of terror per se, it evokes a primal fear in humans, both due to its associations and the alienness of its nature. It seems to honor its bargains, but it thinks along strange lines... and when it's near, you're never entirely sure that you won't just vanish.

Other Spirits do not seem to find Shadows Flicker Like Flame the least bit unnatural, however; perhaps humanity's view of nature is not perfectly complete.

From the Playmat

The Dahan say, "If the long shadows of sunset stretching beside you being to shift and flicker like tongues of hungry fire, do not run. That will only feed your fear, and whet the shadows' appetite."

This spirit invokes an instinctive fear in humans, perhaps because it doesn't think at all like humans do - it's more alien-minded than most. Until a few generations ago, the Dahan careful propitiated it only at a distance, steering as clear as they could. But during the Years of The Relentless Sun, it shaded large swaths of the Island, averting catastrophe; since th en, many Dahan have been willing to carefully - and cautiously - heed its words, feeling they have a debt they out to try to replay.


Starting Cards


Moonelement.pngAirelement.png

SPEED RANGE TARGET LAND
Fasticon.png
0
Rangeicon.png
ANY
1 Fearicon.png.
Dahanicon.png take no damage from Ravaging Invaders this turn.

Moonelement.pngFireelement.pngPlantelement.png

SPEED RANGE TARGET LAND
Slowicon.png
0
Rangeicon.png
ANY
2 Fearicon.png
Replace 1 Townicon.png with 1 Explorericon.png.
OR
Replace 1 Citiyicon.png with 1 Townicon.png.

Moonelement.pngAirelement.png

SPEED RANGE TARGET LAND
Slowicon.png
1
Rangeicon.png
ANY
Gather up to 3 Dahanicon.png.
If Invaders are present and Dahanicon.png now outnumber then, 3 Fearicon.png.

Moonelement.pngFireelement.pngAirelement.png

SPEED RANGE TARGET
Slowicon.png
No Range.png
ANYSpiriticon.png
2 Fearicon.png.
Target Spirit may Push 1 Explorericon.png and 1 Townicon.png from one of their lands.






More to Come!