Second Wave
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This Scenario is played as a follow-up game, set decades later. you play different Spirits in the second game, fighting against hte same Adversary.
Scenario: Second Wave
Difficulty: +/- 1
The Invaders have been drive off once, but they are not staying away, and the Spirits who first defended the island have grown to powerful and slow to react to this second wave of Invaders. Can a new set of spirits rise to the occasion and keep the island safe?
THIS SCENARIO IS NOTABLY EASIER
- If you delay the prior games's victory to stack the board. Either don't do that or use scoring.
THIS SCENARIO IS NOTABLY HARDER
ASSISTANCE FROM THE FIRST SPIRITS
Once Stage 3 begins the Power Cards set aside from the first game may be "played" (during the Spirit Phase, as usual). They cost nobody any Energy or Card Plays, grant no Elements, and may target any land. Thresholds trigger if they require 10 or fewer Elements. Each one is discarded after one use (or at the end of the game, if playing further waves).
Once Stage 3 begins the Power Cards set aside from the first game may be "played" (during the Spirit Phase, as usual). They cost nobody any Energy or Card Plays, grant no Elements, and may target any land. Thresholds trigger if they require 10 or fewer Elements. Each one is discarded after one use (or at the end of the game, if playing further waves).
This Scenario is played as a follow-up game, set decades later. you play different Spirits in the second game, fighting against hte same Adversary.
RULE CHANGES
After the First Game
After the First Game
Each Spirit sets aside one Power Card to assist with the next game. (See "Assistance from the first Spirits"), on reverse.) Remove all and Invaders. Leave on the island:
SETUP CHANGES
Second Game Setup
Second Game Setup
- If the Blight card is on the Healthy side: Increase the Adversary Level by 1.
- If the Blight card is on the Blighted side: Return it to "Healthy". Leave 2
per player on it, and set the rest next to the card. If it flips to Blighted ignore the amount of
printed on the Blighted side and instead use the
sitting next to the card from the first game. (This will often be less than the printed amount, because some
has been left on the island.)
- Do not place pre-printed tokens,
, or
.
- Pre-printed Invaders start closer to the coast: any which would go into land #6 + instead go into the land numbered 3 lower. (So a
printed on land #7 would instead be put into land #4.)
- On each board: Add 1
to land #5.
- Adversary Setup changes: apply normally, but any extra
is added from the Blight Pool.
-
, Events, the Invader Deck, and Spirits are all setup up normally.
Later Waves
If you want to play further waves, most rules from the reverse side remain the same. The only changes are:
Any strategy tips. (Wiki Text Acceptable).