Rising Interest in the Island

From Spirit Island Wiki
Jump to navigation Jump to search
Rising Interest in the Island
Rising Interest in the Island (bc).png
Name Rising Interest in the Island
Set Branch and Claw
Event 1 Type Group Choice
Event 1 Text Rising Interest in the Island
Your island is unlike any the Invaders have seen. Their leaders begin to take interest in tales of strangeness. You may:

IGNORE THEIR CURIOSITY
• Return the top card of the Invader Deck to the box. (Skip cards specifically placed during Setup.)
• On Each Board: Add 1 Town to a land without one.

WEAVE LIES IN THE MINDS OF THEIR OBSERVERS
Cost: 4 Energy per player. Aided by Air.
• Return the top Fear Card to the box.
• During the next normal Ravage, each Town/City deals +1 Damage.
Event 2 Type Beasts
Event 2 Text Beasts of the Jungle
On Each Board: Add 1 Beasts to a Jungle without Blight. 1 Fear if Invaders are Present.
Event 3 Type Dahan
Event 3 Text Traps and Snares
On Each Board: Add 1 Wilds to a land with Dahan.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - Rising Interest in the Island
Spirit Island FAQ - Beasts of the Jungle
Spirit Island FAQ - Traps and Snares