Rising Heat of Stone and Sand

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Fearicon.png
THIS PAGE CONTAINS SPOILERS FOR HORIZONS OF SPIRIT ISLAND. THIS PRODUCT WILL BE TARGET-EXCLUSIVE FOR TWO YEARS.
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SETUP

Put 2 Presenceicon.png on your starting board, in the highest-numbered Sands.

You start with your 4 Unique Power Cards and 0 Energy.

PLAY STYLE

Weaken-and-Destroy. Likes having Sacredsiteicon.png where there's Townicon.png/Cityicon.png, as it makes all Spirits' Damage more effective there.

Has an easier time setting up Sacredsiteicon.png in Sands and Mountains, but can do so in any terrain with a bit more time.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Energy Plus 1.png
Gain 1 Energy
+ Presenceicon.png
Mountainsand.png
3
Rangeicon.png

Add a Presence to Sands or Mountain
+ Presenceicon.png
Mountainsand.png
3
Rangeicon.png

Add a Presence to Sands or Mountain
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Rangeicon.png

Add a Presence
Energy Plus 2.png
Gain 2 Energy
PRESENCE
Energy 1.png

Energy/Turn
Earthenergy.png

Earth
Energy 2.png

2
Energy 3.png

3
Fireenergy.png

Fire
Energy 4.png

4
Energy 5.png

5
Cardplay1.png

Card Plays
Cardplay2.png

2
Cardplay2.png

2
Cardplay3.png

3
Cardplay4.png

4

5, Fire

SPECIAL RULES

BLISTERING HEAT

At your Sacredsiteicon.png, Invaders have -1 Health (min. 1).

SCORCH WITH WAVES OF HEAT

SPEED RANGE TARGET LAND
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY
2 Simple fire.png 2 Simple air.png 2 Damage to Explorericon.png only.
3 Simple fire.png 2 Simple earth.png 2 Damage.
4 Simple fire.png 1 Simple air.png 3 Simple earth.png 2 Damage.
5 Simple fire.png 2 Simple air.png 3 Simple earth.png 1 Damage to each Invader.
(Innate Powers perform all thresholds reached, in order, on the same target land.)




SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Rising Heat of Stone and Sand.png

From the Spirit Panel

Dahan herders are very familiar with Rising Heat of Stone and Sand: the signs of its presence are passed down from generation to generation, so it can be acknowledged and thanked for safe passage across its scorching domain. Even after centuries, the Spirit remains a bit unclear on why living things get so unhappy about fatal desiccation, but the Dahan make such pleasant patterns across its sands that it's happy to forbear.

It is mostly found in sandy and rocky lands with sparse vegetation, but may also reside in volcanic areas, or even stretches of gravel or sand amidst wetter climates, radiating an intense and unusual heat all around.
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Important note: If playing as Rising Heat of Stone and Sand, you start the game with these Unique Power Cards in your hand.

1
1
Esun.pngSimple moon.pngEfire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngEanimal.png
Call on Herders for Aid.png
Slowicon.png
2
Rangeicon.png
ANY
Gather up to 2 Dahanicon.png.

For each Dahanicon.png present, Push up to 1 Explorericon.png/Townicon.png/Dahanicon.png.
ArtistSymbol.png Lucas Durham
0
1
Esun.pngSimple moon.pngEfire.pngEair.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Gift of Searing Heat.png
Fasticon.png
No Range.png

ANOTHER

Spiriticon.png
Target Spirit gains 2 Energy
OR Curly.png or OR Curly.png
Target Spirit may pay 1 Energy to do 1 Damage in one of their lands.
ArtistSymbol.png Lucas Durham
1
1
Simple sun.pngSimple moon.pngEfire.pngEair.pngSimple water.pngEearth.pngSimple plant.pngSimple animal.png
Stinging Sandstorm.png
Slowicon.png
1
Rangeicon.png
ANY
Gather up to 1 of your Presenceicon.png.
1 Fearicon.png and 1 Damage.
(If this Power makes a Sacredsiteicon.png, your Special Rule applies immediately, giving Invaders there -1 Health.)
ArtistSymbol.png Lucas Durham
2
1
Simple sun.pngSimple moon.pngEfire.pngEair.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Sweltering Exhaustion.png
Fasticon.png
Sacredsiteicon.png
2
Rangeicon.png
ANY
1 Fearicon.png.

Skip up to 1 Ravage/Build Action.
ArtistSymbol.png Lucas Durham
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#1.
1
1
Simple sun.pngEmoon.pngEfire.pngSimple air.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Visions of Fiery Doom.png
Fasticon.png
0
Rangeicon.png
ANY
1 Fearicon.png.
Push 1 Explorericon.png / Townicon.png.
IF YOU HAVE
2Simple fire.png:
+1 Fearicon.png.
ArtistSymbol.png Lucas Durham

#2.
1
1
Esun.pngSimple moon.pngEfire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngSimple animal.png
Drought.png
Slowicon.png
1
Rangeicon.png
ANY
Destroy 3 Townicon.png.
1 Damage to each Townicon.png / Cityicon.png.
Add 1 Blighticon.png.
IF YOU HAVE
3Simple sun.png:
Destroy 1 Cityicon.png.
ArtistSymbol.png Nolan Nasser

#3.
1
1
Esun.pngSimple moon.pngEfire.pngEair.pngSimple water.pngSimple earth.pngEplant.pngSimple animal.png
Purifying Flame.png
Slowicon.png
Sacredsiteicon.png
1
Rangeicon.png
ANY
1 Damage per Blighticon.png.

If target land is Mountainsand.png, you may instead Remove 1 Blighticon.png.
ArtistSymbol.png Jorge Ramos

#4.
4
1
Esun.pngSimple moon.pngSimple fire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngSimple animal.png
Indomitable Claim.png
Fasticon.png
1
Rangeicon.png
ANY
Add 1 Presenceicon.png in target land even if you normally could not due to land type. Defend 20.
IF YOU HAVE
2Simple sun.png 3Simple earth.png:
3 Fearicon.png if Invaders are present.
Invaders skip all Actions in target land this turn.
ArtistSymbol.png Jorge Ramos

#5.
1
1
Esun.pngSimple moon.pngSimple fire.pngSimple air.pngEwater.pngEearth.pngSimple plant.pngSimple animal.png
Encompassing Ward.png
Fasticon.png
No Range.png
ANY Spiriticon.png
Target Spirit provides Defend 2 in each of its lands.
ArtistSymbol.png Jorge Ramos

#6.
6
1
Simple sun.pngSimple moon.pngEfire.pngEair.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Talons of Lightning.png
Fasticon.png
1
Rangeicon.png
Mountainsand.png
3 Fearicon.png.
5 Damage.
IF YOU HAVE
3Simple fire.png 3Simple air.png:
Destroy 1 Townicon.png in each adjacent land. Increase this Power's Range to
3
Rangeicon.png
.
ArtistSymbol.png Nolan Nasser

#7.
0
1
Simple sun.pngEmoon.pngEfire.pngEair.pngSimple water.pngSimple earth.pngSimple plant.pngSimple animal.png
Land of Haunts and Embers.png
Fasticon.png
2
Rangeicon.png
ANY
2 Fearicon.png. Push up to 2 Explorericon.png / Townicon.png.

If target land has Blighticon.png, +2 Fearicon.png. Push up to 2 more Explorericon.png / Townicon.png.

Add 1 Blighticon.png.
ArtistSymbol.png Jorge Ramos

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Rulings for Rising Heat of Stone and Sand

Explorericon.png There are no rulings at this time. Explorericon.png