Remnants of a Spirit's Heart

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Remnants of a Spirit's Heart
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A group of Dahan find a stony ridge with lingering blessings from an ancient mountain-Spirit. You may:

LEAVE ITS STRENGTH WITH THE DAHAN
Dahan have +10 Health this turn.
• In lands with Dahan, Invaders have +1 Health this turn.

WITH PATIENT FOCUS CRAFT A GREAT WARDING
Cost: 4 Energy per player, aided by Earth.
• Defend from Spirits is 4 lower per land this turn (min. 0)
• During one future Spirit Phase, players may jointly decide to grant Defend 4 to all lands that turn. (There is a Reminder Card for this.)
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Hunting Parties:
For each land with Beasts and City: 1 Fear and Destroy 1 Beasts there.
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A Thousand Small Struggles:
On Each Board with 4 or more Town/City and 4 or fewer Dahan: Add 1 Blight to a land without Dahan.

Rulings for Remnants of a Spirit's Heart

Explorer There are no rulings at this time. Explorer