Missionaries Arrive

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Missionaries Arrive
Missionaries Arrive (bc).png
Name Missionaries Arrive
Set Branch and Claw
Event 1 Type Group Choice
Event 1 Text Missionaries Arrive
They teach and spread lessons of a foreign god. You may:

IGNORE THEIR CONTACT WITH THE DAHAN
• For each board, discard the top Minor Power. If it has Sun, Push 1 Explorer from a land with Dahan. Otherwise, replace 1 Dahan with 1 Town.
• After resolving this card, return it to the Event Deck under the top 2 cards.

CURSE THE TONGUES OF THE FOREIGNERS
Cost: 4 Energy per player. Aided by Sun.
• Each Spirit: Add 1 Disease to a land with City.
• 2 Fear per player.
• During the next normal Ravage, City do +3 Damage.
Event 2 Type Beasts
Event 2 Text Prey on the Unwary
Each Beasts destroys 1 Explorer. Add 1 Beasts to a board without one.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - Missionaries Arrive
Spirit Island FAQ - Prey on the Unwary