Might

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Might
Might (ff).png
Name Might
Set Promo Pack 2
Feather and Flame
Card Type Aspect for Vital Strength of the Earth
Replaces Special Rule: Earth's Vitality
Complexity Higher Complexity
Innate Name Earth Moves with Vigor and Might
Speed Fast — Fast
Range No Range
Target Yourself
Innate Thresholds 1 Plant — 1 Plant
You may play an additional Power Card by paying 1 Energy plus its cost. (Its Elements apply for the rest of this Innate Power's thresholds.)

1 Sun 2 Earth — 1 Sun, 2 Earth
You do +1 Damage with each Damage-dealing Power you use this turn.

2 Plant 3 Earth — 2 Plant, 3 Earth
You do +1 Damage with each Damage-dealing Power you use this turn.

1 Sun 3 Plant — 1 Sun, 3 Plant
Gain a Power Card.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - Might Aspect