Might
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Might
Replaces Special Rule: Earth's Vitality
EARTH MOVES WITH VIGOR AND MIGHT1
You may play an additional Power Card by paying 1 Energy plus its cost. (Its Elements apply for the rest of this Innate Power's thresholds.)
1
2
You do +1 Damage with each Damage-dealing Power you use this turn.
2
3
You do +1 Damage with each Damage-dealing Power you use this turn.
1
3
Gain a Power Card.

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