Many Minds Move as One

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SETUP

Put 1 Presenceicon.png and 1 {{{width}}}px on your starting board, in a land with {{{width}}}px. Note that you have 5 Unique Power Cards.

PLAY STYLE

Requires heavy spatial thought for {{{width}}}px movement, due to its improved Push/Gather and large numbers of {{{width}}}px.

Has no offense to start with, but an excellent stalling defense combined with Fearicon.png generation; outright Fear victories may be plausible in smaller games. Both Fear Cards and {{{width}}}px events are unpredictable, however, so swings of fortune are apt to be more relevant than usual.

COMPLEXITY

MODERATE

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Rangeicon.png

Add a Presence
+ Presenceicon.png

0
Rangeicon.png

Add a Presence
+ Presenceicon.png
+ Beastsicon.png
3
Rangeicon.png

Add a Presence and Beasts
Energy Plus 1.png
Gain 1 Energy
Land Gather Beasts.png

2
Rangeicon.png

Gather up to 1 Beasts into a Land
PRESENCE
Energy 0.png

Energy/Turn
Energy 1.png

1
Airenergy.png

Air
Energy 2.png

2
Animalenergy.png

Animal
Energy 3.png

3
Energy 4.png

4
Cardplay1.png

Card Plays
Cardplay2.png

2

Pay 2 Energy to Gain a Power Card
Cardplay3.png

3
Cardplay3.png

3
Cardplay4.png

4
Cardplay5.png

5

SPECIAL RULES

FLY FAST AS THOUGHT

When you Gather or Push {{{width}}}px, they may come from or go to lands up to 2 distant (rather than adjacent only).

A JOINING OF SWARMS AND FLOCKS

Your Sacredsiteicon.png may also count as {{{width}}}px. (Note: You never have more than 1 Sacredsiteicon.png in a land, no matter how many Presenceicon.png you have there.)

(If something changes a {{{width}}}px that is your Sacredsiteicon.png, it affects 2 of your Presenceicon.png there - e.g., Push 1 {{{width}}}px will Push 2 of your Presenceicon.png together.)

THE TEEMING HOST ARRIVES

SPEED RANGE TARGET LAND
Fasticon.png 2
Rangeicon.png
ANY
2 Simple air.png 1 Simple animal.png Gather up to 1 {{{width}}}px.
3 Simple air.png 1 Simple water.png 2 Simple animal.png Instead, Gather up to 1 {{{width}}}px per Simple air.png you have.
1 Simple fire.png 4 Simple air.png 2 Simple animal.png Push up to 3 {{{width}}}px.


BESET AND CONFOUND THE INVADERS

SPEED RANGE TARGET LAND
Fasticon.png 2
Rangeicon.png
INVADERS

{{{width}}}px (below) checks the number of {{{width}}}px in target land.

1 Simple air.png 2 Simple animal.png 2 {{{width}}}px 2 Fearicon.png and Defend 2.
2 Simple air.png 3 Simple animal.png 3 {{{width}}}px Instead, 3 Fearicon.png and Defend 4.
3 Simple air.png 4 Simple animal.png 4 {{{width}}}px Instead, 4 Fearicon.png and Defend 7.
4 Simple air.png 1 Simple earth.png 5 Simple animal.png 5 {{{width}}}px Instead, 6 Fearicon.png and Defend 10.



SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Many Minds Move as One.png

From the Spirit Panel

A Spirit of flocks, swarms, schools, and packs, where the whole moves together in concert to accomplish what the individuals in it could not do alone. Unlike Weaves a Web of Souls, its nature leans towards smaller and simpler creatures, and it regards other sorts of animals - including humans - as bizarrely alien in their individuality; while it will communicate with the Dahan, it has shown no ability (or inclination) to integrate them into itself.

While it is willing to sacrifice individuals to protect the whole, it is not a Spirit of sacrifice per se - that is a tactic it employs, not the essence of its nature.

Design Lore

On one level, a flock of birds is dozens or hundreds of individual beings: each has a separate body, a separate brain, lives or dies separately, makes its own choices, and may compete with the others over mates or food. On another level, a flock of birds is a single organism, twisting and turning in flight, mobbing predators and keeping watch, finding food and safety for its member birds as best it can.

Many Minds Move As One is a Spirit of these aggregate beings: flocks of birds, swarms of insects, schools of fish. In particular, it is a Spirit of *joined movement* towards a common cause - a single mind manifest in a multitude of bodies.

It is not attached to any single swarm or school, and indeed, maybe in-with-of many such groups at a time, each flock having a distinct single-mind formed from that particular union of animals. Of course, in keeping with its nature, those distinct hive-minds can then move in concert with each other as part of a still-greater aggregate: it has both multiple selves and a single self at the same time, reflecting the thing it is composed of. It has a very different mindset about minds than humans do - it can be a bit confusing to communicate with, particularly because it finds humans equally baffling in their monolithic isolation.

Since the Invaders arrived on Spirit Island, there have been occasional tales - usually from outlying farmers - about someone walking near the edge of the treeline who sees every single bird staring intently at them. These get laughed off - "of course the birds are watching you, you dummy, you've moving nearby!" - but there's truth to them; Many Minds Move As One has been keeping a wary eye on the Invaders since shortly after they showed up. Its instinctive caution is well-founded.
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Important note: If playing as Many Minds Move as One, you start the game with these Unique Power Cards in your hand.

0
1
Simple sun.pngEmoon.pngSimple fire.pngEair.pngEwater.pngSimple earth.pngSimple plant.pngEanimal.png
A Dreadful Tide of Scurrying Flesh.png
Fasticon.png
Sacredsiteicon.png
1
Rangeicon.png
Beastsicon.png Beastsicon.png
Remove up to half (round down) of {{{width}}}px in target land.

For each {{{width}}}px Removed, 2 Fearicon.png and skip one Invader Action.
ArtistSymbol.png Moro Rogers
Jagged Earth complexity 3.png
0
1
Simple sun.pngSimple moon.pngSimple fire.pngEair.pngEwater.pngSimple earth.pngSimple plant.pngEanimal.png
Boon of Swarming Bedevilment.png
Fasticon.png
No Range.png

ANOTHER

Spiriticon.png
For the rest of this turn, each of target Spirit's Presenceicon.png grants Defend 1 in its land.

Target Spirit may Push up to 1 of their Presenceicon.png.
ArtistSymbol.png Moro Rogers
Jagged Earth complexity 3.png
1
1
Simple sun.pngSimple moon.pngEfire.pngSimple air.pngSimple water.pngEearth.pngSimple plant.pngEanimal.png
Ever-Multiplying Swarm.png
Slowicon.png
0
Rangeicon.png
ANY
Add 2 {{{width}}}px.
ArtistSymbol.png Moro Rogers
Jagged Earth complexity 3.png
0
1
Esun.pngSimple moon.pngSimple fire.pngEair.pngSimple water.pngSimple earth.pngSimple plant.pngEanimal.png
Guide the Way on Feathered Wings.png
Fasticon.png
1
Rangeicon.png
ANY
Move 1 {{{width}}}px up to two lands. As it moves, up to 2 Dahanicon.png may move with it, for part or all of the way.

(The {{{width}}}px / Dahanicon.png may move to an adjacent land and then back.)
ArtistSymbol.png Moro Rogers
Jagged Earth complexity 3.png
0
1
Esun.pngSimple moon.pngEfire.pngEair.pngSimple water.pngSimple earth.pngSimple plant.pngEanimal.png
Pursue With Scratches, Pecks, and Stings.png
Fasticon.png
2
Rangeicon.png
Beastsicon.png
1 Fearicon.png.
For each {{{width}}}px past the first, Push 1 Explorericon.png / Townicon.png.
ArtistSymbol.png Moro Rogers
Jagged Earth complexity 3.png


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Wiki Text Acceptable. Link content regarding design, not lore

Rulings for Many Minds Move as One

Explorericon.png There are no rulings at this time. Explorericon.png