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A Spread of Rampant Green

From the Playmat

One of the older spirits on the island, though it's even more wild and exuberant these days than when it was young. Contrary to some stories, it does think things through - it's just far more concerned with the process of life than with things like 'consequences".

It's not unfriendly to the Dahan, but its idea of a good time is to smother their buildings in all manner of inconvenient greenery, and its notion of "help" transforms careful cultivated areas into overgrown thickets. Entire villages have been known to move to fresh planting-sites y ears early if a spirit-speaker suspects that Rampant Green is going to stay in the area for too long.

Bringer of Dreams and Nightmares

From the Playmat

When the moon is bright, and the leaves overhead are thin enough to let stray beams fall to earth, the Bringer of Dreams and Nightmares may sometimes be spied, an apparition of pale light and deep shadow. Seen this way, it will neither stop nor acknowledge attempts to communicate with it, whether by Dahan or Spirit. It might not even be there at all: perhaps it's a reflection of a self somewhere else entirely; the realm of the The Pathmaker, or some strange road that borders it.

But beings which dream hear from the Bringer frequently, even if they rarely remember it. Certain patterns may even call its attention, if drawn with sand and scatters with breath before sleep. Since the Invaders came, it has tended towards more terrifying forms, even well before the current conflict arose.

Heart of the Wildfire

From the Playmat

A spirit of natural destruction... and renewal after destruction, though those whose lands have been scoured by flame don't usually much appreciate the latter. Thrives near human habitations, glorying in their fires and sparks, but has existed on the island since long before the Dahan arrived, a child of the Volcano and the Green.

The Wildfire is a long-standing friend of the Dahan: the early slash-and-burn agriculture which turned most Spirits against them gave it the best decades it had had in centuries. It later supported the Dahan during the Second Reckoning, backing their threats of reprisal. It doesn't interact with the Dahan often these years, but spares their villages as best it can, and fights the Invaders in large part for them.

Keeper of the Forbidden Wilds

From the Playmat

Spread throughout Spirit Island are pockets of deep wilderness, untouched by human hands. A few have a spirit of sanctity about them. The leaves there whisper words of forbiddance, of warnings, of wrath for those who trespass. The Dahan know how to listen, and stay well away.

A few spirit-seekers claim that these wild-spirits (powerful as they are) are merely custodians and wardens for other more powerful, spirits of ancient trees and deep roots who wake neither frequently nor easily. Nobody much cares to test the truth of the matter.

Lightning's Swift Strike

From the Playmat

The child of a passing storm-spirit, Lightning's Swift Strike danced off the shores of the island many ages ago, and liked it enough to stay. It spends much of its time resting and quiet, waking up to dance through the sky when the winds blow strong.

It only concerns itself occasionally with the Dahan, usually appearing out of nowhere to send them off on some obscure errand. The Dahan cooperate - partly out of wary respect for Lightning's power, but as much for the sake of the Thunderspeaker - Lightning's child - who is a patron and ally of their people.

Ocean's Hungry Grasp

The seas around Spirit Island were not always so dangerous as they now are; when the Dahan's ancestors first arrived, the journey was no more (or less) perilous than any other voyage between islands. Several centuries ago, between the Second Reckoning and the rise of the Spirit-speakers, Ocean's Hungry Grasp arrived in the nearby waters. It has severely curtailed the Dahan's trade with other islands, though not extinguished it: expeditions are careful to propitiate the Ocean before setting out and upon their return. Some smaller ocean spirits still exist - some playful, some indifferent, some moody - but all are overshadowed by the hungry, waiting presence lurking deep offshore, and many have fled. Thus far, the tall-shipped Invaders have mostly escaped its attention, but that is sure to shift soon.

Ocean's Hungry Grasp is by turns tempestuous and patient; it may slowly eat away a rocky shore over centuries or devour half an island in a hurricane. It has an awful fascination to it, luring sailors to founder and people to hurl themselves into its embrace. The one constant is that it is always willing to consume more, until all things lie beneath the waves.

From the Playmat

The hunger of the ocean runs deep and powerful, sometimes patient, sometimes tempestuous and angry. It slowly wears away at rocky shores, or devours half an island during a hurricane. It lures humans out onto the wtaer with its sire call, then consumes ship and crew alike unless the proper offerings are made.

The ocean's voraciousness keeps the Dahan from frequent sea travel, though they still manage a trading expedition every decade or so. These trading-trips take the cooperation of several families, and always involve at least two spirit-speakers. That way, even if one perishes abroad, the expedition will still be able to get home.

River Surges in Sunlight

From the Playmat

On most of SPirit Island, the rivers run high during the rainy season, as one would expect. There is one exception: the lingering remains of an ancient curse keep a high ridge shourded in ice, and when the sun beats down, it feeds a single river with abundant meltwater.

River Surges in Sunlight is a spirit of rushing water, inundation, and bounty out of season.

It gets along well with the Dahan who farm along its banks; they reap the benefit of good harvests, and tend to the health of the river in its drier times. Both gain.

Serpent Slumbering Beneath the Island

Shadows Flicker Like Flame

Sharp Fangs Behind the Leaves


Vital Strength of the Earth