Jagged Earth

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The second expansion for Spirit Island, Jagged Earth, is the first of the large expansions. It features a whopping 10 new Spirits, along with several Adversaries and Scenarios. It also introduces the new Badlands Badlands token. Just like with Branch and Claw, this expansion offers new Minor Power, Major Power, Fear, Blight, and Event Cards to add even more possibilities.

This expansion will be required for all expansions going forward. For more info, check out the Purchase Guide.

History

The first announcement for this expansion in October 2018 was posted on Kickstarter and showed off new content and mechanics: 8 Spirits, with another 2 as $75k and $250k stretch goals, 2 Adversaries, Isolation (a new mechanic), Badlands (a Spirit Token), 2 Island Boards, 3 Scenarios, Aspects for the 4 low complexity spirits from the Core Game, and more Power/Event/Fear Cards.

The Expansion Content Includes:

  • 10 Spirits!
  • 2 Adversaries!
  • 3 Scenarios!
  • 2 Island Boards: E and F!
  • 23 Major Power and 33 Minor Power Cards!
  • 30 Event Cards!
  • 6 Fear Cards!
  • 7 Blight Cards!
  • 6 Aspects (a brand-new concept), each with its own unique Innate Power or Special Rule to change up one of the 4 Low-complexity base game Spirits!
  • The four tokens from Branch and Claw: Beasts (Beasts), Wilds (Wilds), Disease (Disease), and Strife (Strife)!
  • Badlands (Badlands) tokens, a new way to fight invaders!
  • More plastic, wooden, and cardboard game pieces to support playing with up to 6 players!
  • New play options: Combining Adversaries, playing with an Archipelago (split island), and more!

Expansion Symbols

This expansion's contents have an expansion symbol depending on how many new rules are required to interpret that particular game element.

Items with a plain mountain (
Jagged Earth complexity 1.png
) rely on no rules outside of the base game. They may reference Events, but those references can be ignored if playing without Events. They may use physical components from this box, like Element Markers, but will give you any necessary rules to do so. You can use these items without reading this rulebook further, though in a few cases you may need to reference ‘Actions’ on p. 10 or ‘Clarifications and FAQs’ on p. 28. Plain mountain items include:
  • Adversary: The Habsburg Monarchy
  • Blight Cards: All Things Weaken, Power Corrodes the Spirit, Untended Land Crumbles
  • Scenarios: Elemental Invocation, The Great River
  • Spirits: Fractured Days Split the Sky, Shifting Memory of Ages, Shroud of Silent Mist, Starlight Seeks its Form
Items with a smoking volcano (
Jagged Earth complexity 2.png
) rely on a rule, concept, or clarification introduced in this expansion, but nothing from Branch & Claw. Read the relevant parts of “New Game Items”, “New Rules” and “New Concepts” before including them. These items include:
  • Aspects: Reach, Wind, Sunshine, Resilience
  • Blight Cards: Invaders Find the Land to Their Liking, Strong Earth Shatters Slowly
  • Island Boards: E, F
  • Scenario: Despicable Theft
  • Spirit: Stone’s Unyielding Defiance
Items with an active volcano (
Jagged Earth complexity 3.png
) rely on rules or concepts from Branch & Claw (and possibly this expansion). You have everything you need to play with these materials – the rules for Branch & Claw are included in this rulebook, and the necessary tokens are included in the box! These items include:
  • Adversary: The Tsardom of Russia
  • Aspects: Madness, Pandemonium
  • Blight Cards: Unnatural Proliferation, Thriving Communities (best played with Events; see p. 20)
  • All Event Cards
  • All Power Cards[1]. Many new Power Cards use Beasts (Beasts) / Disease (Disease) / Wilds (Wilds) / Strife (Strife) tokens. Others do not, but the Power Cards are designed to be included as a set – if you pick-and-choose, it may throw off the elemental balance of the power decks, making some Spirits play better than others.
  • All remaining Spirits

Notes

  1. The Major Power Card, Sea MonstersSea Monsters (je).png, from Branch & Claw has been updated to resolve balance issues with Many Minds Move as One. If you own Branch & Claw, replace its copy of the Power Card with the one included here. If you do not own Branch & Claw, this Power should be omitted.