Influx of Settlers
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Influx of Settlers
Name | Influx of Settlers |
Set | Nature Incarnate |
Event 1 Type | Healthy Island |
Event 1 Text | Influx of Settlers On the single board with the most Towns/Cities: Add 1 Town per player, split between as many different lands as possible. (This will usually be 1 Town per chosen land.) |
Event 2 Type | Blighted Island |
Event 2 Text | Lethargy and Degeneration On Each Board: Skip the first Ravage Action (in one land). Add 1 Blight to a land with Towns/Cities. Spirits may prevent either/both effects on any/all boards (choose per board) by Destroying 2 Presence from each board to be protected. |
Event 3 Type | Beasts |
Event 3 Text | Sand Stalkers On Each Board: Add 1 Beasts to the Sands with the most Invaders. 1 Fear if Invaders are present there. |
Event 4 Type | Dahan |
Event 4 Text | Network of Support and Trade When Invaders Ravage, if the land has Dahan, Defend 1 + Defend 1 per adjacent Dahan. |
Card Status | Active |
Spirit Island FAQ | Spirit Island FAQ - Influx of Settlers |