Influx of Settlers

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Influx of Settlers
Influx of Settlers (ni).png
Name Influx of Settlers
Set Nature Incarnate
Event 1 Type Healthy Island
Event 1 Text Influx of Settlers
On the single board with the most Towns/Cities: Add 1 Town per player, split between as many different lands as possible. (This will usually be 1 Town per chosen land.)
Event 2 Type Blighted Island
Event 2 Text Lethargy and Degeneration
On Each Board: Skip the first Ravage Action (in one land). Add 1 Blight to a land with Towns/Cities.

Spirits may prevent either/both effects on any/all boards (choose per board) by Destroying 2 Presence from each board to be protected.
Event 3 Type Beasts
Event 3 Text Sand Stalkers
On Each Board: Add 1 Beasts to the Sands with the most Invaders. 1 Fear if Invaders are present there.
Event 4 Type Dahan
Event 4 Text Network of Support and Trade
When Invaders Ravage, if the land has Dahan, Defend 1 + Defend 1 per adjacent Dahan.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - Influx of Settlers
Spirit Island FAQ - Lethargy and Degeneration
Spirit Island FAQ - Sand Stalkers
Spirit Island FAQ - Network of Support and Trade