AN IMMENSE SPIRIT, TOWERING AND SLOW
track grants you twice as much Energy during the Spirit Phase. Any ongoing modifiers are counted after doubling.
Playing Power Cards during the Spirit Phase costs 2 Card Plays instead of 1. (So if you have 3 Card Plays, you will only be able to play 1 Power Card.)
If you have any unused Card Plays at the end of the Spirit Phase, gain 1 Element of your choice.
For each Major Power you play, gain 2 different Elements of your choice.
Rulings for Immense
There are no rulings at this time.