Guard the Isle's Heart

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Scenario: Guard the Isle's Heart
Difficulty: 0
The Invaders have found the center of the island's power, and if they lay down roots there, the heart of the island will be shattered. You must act decisively in order to save your home, and in your haste to mount a defense, you reach out for whatever source of power you can find. With your newfound strength, fight back the invaders!

THIS SCENARIO IS NOTABLY EASIER

  • for Spirits with easy Build prevention (e.g., A Spread of Rampant Green)

THIS SCENARIO IS NOTABLY HARDER

  • for Spirits with no Build prevention or Fast way to destroy Explorer (e.g., Bringer of Dreams and Nightmares)
  • against Adversaries who act quickly (e.g., Kingdom of Brandenburg-Prussia)


RULE CHANGES
Inner Lands
There is 1 inner land on each board:
  • 1-2 player(s): Land #7 on each board.
  • 3 players:
    Inner Lands 3 Players.png
  • 4 players:
    Inner Lands 4 Players.png
SETUP CHANGES
After all other setup:
  • Remove all Town.
  • In each Inner Land (see Rules Changes) add 1 Explorer and 1 Presence from the player starting on that board. (If this is illegal, as for Ocean's Hungry Grasp, add the Presence in the nearest legal land on that board.)
  • Each Spirit starts with 2 additional Power Cards, by drawing a single card from each of the 2 Power Decks.
ADDITIONAL LOSS CONDITIONS
Anytime after Turn 1: There is a Town / City in an Inner Land.


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Any strategy tips. (Wiki Text Acceptable).