Fathomless Mud of the Swamp

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SETUP

Put 2 Presence on your starting board, in the lowest-numbered Wetland.

You start with your 4 Unique Powers and 0 Energy.

PLAY STYLE

Likes having Sacred Site where Invaders will Build, but may need to re-create those Sacred Site after oozing outwards with its Innate Power. In smaller games, might be able to cut off the most Inland lands from Explore actions by Destroying Inland Town/City and stopping new ones from being built.

Causes a fair bit of Fear, much of which represents unpleasantness, hardship, and disgust.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
+ Presenceicon.png

0
Range

Add a Presence
+ Presenceicon.png

1
Range

Add a Presence
+ Presenceicon.png

1
Range

Add a Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

2
Range

Add a Presence
Energy Plus 2.png
Gain 2 Energy
PRESENCE
Energy 1.png

Energy/Turn
Plantenergy.png

Plant
Energy 2.png

2
Energy 3.png

3
Waterenergy.png

Water
Energy 4.png

4
Energy 5.png

5
Cardplay1.png

Card Plays
Cardplay2.png

2
Earthelement.png

Earth
Cardplay3.png

3
Moonelement.png

Moon
Cardplay4.png

4

SPECIAL RULES

OFFER NO FIRM FOUNDATIONS

At your Sacred Site, Build actions add Explorer instead of Town/City.

SPREADING AND DREADFUL MIRE
SPEED
RANGE
TARGET LAND
Slow
Sacred Site1
Range
INVADERS
1 Water Move 1 Presence from the origin Sacred Site to target land. (This is required.)
1 Moon 2 Water 1 Earth 1 Fear. 1 Damage. Push 1 Dahan.
2 Moon 3 Water 2 Earth 1 Fear. 1 Damage. Push 1 Dahan.
3 Moon 4 Water 3 Earth 2 Plant 2 Damage.

(Innate Powers perform all thresholds reached, in order, on the same target land.)


SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Fathomless Mud of the Swamp.png

From the Spirit Panel

The Island has many swampy deltas along its coasts. Some are fairly navigatable, while others are mazes of murky water, tangled trees, and land that isn't nearly so solid as it appears. Fathomless Mud of the Swamp is one of these latter sorts, with a penchant for spreading - it likes getting everywhere, slowly turning solid ground into muck and mire.

Some Dahan villages have struck fruitful bargains with it: easy passage and useful plants in exchange for tasks more easily done by human hands. Most, however, will move on to new living-grounds years early should they notice the sodden signs of it moving into their area.
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Important note: If playing as Fathomless Mud of the Swamp, you start the game with these Unique Power Cards in your hand.

Exaltation of Tangled Growth (hosi).png
Foul Vapors and Fetid Muck (hosi).png
Intractable Thickets and Thorns (hosi).png
Open Shifting Waterways (hosi).png
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#1.
Steam Vents (hosi).png

#2.
Entrancing Apparitions (hosi).png

#3.
Uncanny Melting (hosi).png

#4.
Cleansing Floods (hosi).png

#5.
Pull Beneath the Hungry Earth (hosi).png

#6.
The Land Thrashes in Furious Pain (hosi).png

#7.
Gift of Power (hosi).png

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Rulings for Fathomless Mud of the Swamp

Explorer There are no rulings at this time. Explorer