Fathomless Mud of the Swamp

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[edit]

SETUP

Put 2 Presence on your starting board, in the lowest-numbered Wetland.

You start with your 4 Unique Powers and 0 Energy.

PLAY STYLE

Likes having Sacred Site where Invaders will Build, but may need to re-create those Sacred Site after oozing outwards with its Innate Power. In smaller games, might be able to cut off the most Inland lands from Explore actions by Destroying Inland Townicon.png/Cityicon.png and stopping new ones from being built.

Causes a fair bit of Fear, much of which represents unpleasantness, hardship, and disgust.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
+ Presenceicon.png

0
Range

Add a Presence
+ Presenceicon.png

1
Range

Add a Presence
+ Presenceicon.png

1
Range

Add a Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

2
Range

Add a Presence
Energy Plus 2.png
Gain 2 Energy
PRESENCE
Energy 1.png

Energy/Turn
Plantenergy.png

Plant
Energy 2.png

2
Energy 3.png

3
Waterenergy.png

Water
Energy 4.png

4
Energy 5.png

5
Cardplay1.png

Card Plays
Cardplay2.png

2
Earthelement.png

Earth
Cardplay3.png

3
Moonelement.png

Moon
Cardplay4.png

4

SPECIAL RULES

OFFER NO FIRM FOUNDATIONS

At your Sacred Site, Build actions add Explorericon.png instead of Townicon.png/Cityicon.png.

SPREADING AND DREADFUL MIRE
SPEED
RANGE
TARGET LAND
Slow
Sacred Site1
Range
INVADERS
1 Water Move 1 Presence from the origin Sacred Site to target land. (This is required.)
1 Moon 2 Water 1 Earth 1 Fear. 1 Damage. Push 1 Dahan.
2 Moon 3 Water 2 Earth 1 Fear. 1 Damage. Push 1 Dahan.
3 Moon 4 Water 3 Earth 2 Plant 2 Damage.

(Innate Powers perform all thresholds reached, in order, on the same target land.)


SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
[edit]
Fathomless Mud of the Swamp.png

From the Spirit Panel

The Island has many swampy deltas along its coasts. Some are fairly navigatable, while others are mazes of murky water, tangled trees, and land that isn't nearly so solid as it appears. Fathomless Mud of the Swamp is one of these latter sorts, with a penchant for spreading - it likes getting everywhere, slowly turning solid ground into muck and mire.

Some Dahan villages have struck fruitful bargains with it: easy passage and useful plants in exchange for tasks more easily done by human hands. Most, however, will move on to new living-grounds years early should they notice the sodden signs of it moving into their area.
[edit]
Important note: If playing as Fathomless Mud of the Swamp, you start the game with these Unique Power Cards in your hand.

0
1
No SunNo MoonNo FireNo AirWaterEarthPlantNo Animal
Exaltation of Tangled Growth.png
SPEED
RANGE
TARGET
Slow
No Range
ANOTHER Spirit
Target Spirit may pay 1 Energy to Gain a Power Card.

You may pay 2 Energy to Gain a Power Card.
ArtistSymbol.png Moro Rogers
0
1
No SunNo MoonFireAirWaterEarthNo PlantNo Animal
Foul Vapors and Fetid Muck.png
SPEED
RANGE
TARGET LAND
Slow
Sacred Site2
Range
INVADERS
1 Fear.

Push up to 2 Explorer.
ArtistSymbol.png Moro Rogers
2
1
No SunMoonNo FireNo AirWaterEarthPlantNo Animal
Intractable Thickets and Thorns.png
SPEED
RANGE
TARGET LAND
Fast
1
Range
ANY
1 Fear.

Defend 5.
ArtistSymbol.png Moro Rogers
1
1
No SunMoonNo FireNo AirWaterNo EarthNo PlantAnimal
Open Shifting Waterways.png
SPEED
RANGE
TARGET LAND
Slow
1
Range
ANY
Gather up to 2 Dahan.

If Dahan and Invaders are present, 1 Fear and 1 Damage.
ArtistSymbol.png Moro Rogers
[edit]
#1.
1
1
No SunNo MoonFireAirWaterEarthNo PlantNo Animal
Steam Vents.png
SPEED
RANGE
TARGET LAND
Fast
0
Range
ANY
Destroy 1 Explorer.
IF YOU HAVE
3Earth:
You may instead Destroy 1 Town.
ArtistSymbol.png Joshua Wright

#2.
1
1
No SunMoonNo FireAirWaterNo EarthNo PlantNo Animal
Entrancing Apparitions.png
SPEED
RANGE
TARGET LAND
Fast
1
Range
ANY
Defend 2.

If no Invaders are present, gather up to 2 Explorer.
ArtistSymbol.png Moro Rogers

#3.
1
1
SunMoonNo FireNo AirWaterNo EarthNo PlantNo Animal
Uncanny Melting.png
SPEED
RANGE
TARGET LAND
Slow
Sacred Site1
Range
ANY
If Invaders are present, 1 Fear.

If target land is Sands/Wetland, Remove 1 Blight.
ArtistSymbol.png Joshua Wright

#4.
5
1
SunNo MoonNo FireNo AirWaterNo EarthNo PlantNo Animal
Cleansing Floods.png
SPEED
RANGE
TARGET LAND
Slow
Wetland1
Range
ANY
4 Damage.
Remove 1 Blight.
IF YOU HAVE
4Water:
+10 Damage.
ArtistSymbol.png Nolan Nasser

#5.
1
1
No SunMoonNo FireNo AirWaterEarthNo PlantNo Animal
Pull Beneath the Hungry Earth.png
SPEED
RANGE
TARGET LAND
Slow
1
Range
ANY
If target land has your Presence, 1 Fear and 1 Damage.

If target land is Sands/Wetland, 1 Damage.
ArtistSymbol.png Nolan Nasser

#6.
4
1
No SunMoonFireNo AirNo WaterEarthNo PlantNo Animal
The Land Thrashes in Furious Pain.png
SPEED
RANGE
TARGET LAND
Slow
2
Range
Blight
2 Damage per Blight in target land.
+1 Damage per Blight in adjacent lands.
IF YOU HAVE
3Moon 3Earth:
Repeat on an adjacent land.
ArtistSymbol.png Nolan Nasser

#7.
0
1
No SunMoonNo FireNo AirWaterEarthPlantNo Animal
Gift of Power.png
SPEED
RANGE
TARGET
Slow
No Range
ANY Spirit
Target Spirit gains a Minor Power Card.
ArtistSymbol.png Joshua Wright

[edit]

Rulings for Fathomless Mud of the Swamp

Explorericon.png There are no rulings at this time. Explorericon.png