Eyes Watch From the Trees

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[edit]

SETUP

Put 2 Presence on your starting board, in the highest-numbered Jungle.

You start with your 4 Unique Powers and 0 Energy.

PLAY STYLE

Good at Defending against Ravages, and at steadily earning Fear.

Its ability to Gather Dahan to fight back when Defending can make a huge difference, changing a stalling tactic into a blow against the Invaders.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Energy Plus 1.png
Gain 1 Energy
+ Presenceicon.png

2
Range

Add a Presence
+ Presenceicon.png

0
Range

Add a Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

3
Range

Add a Presence
Energy Plus 1.png
Gain 1 Energy
PRESENCE
Energy 1.png

Energy/Turn
Energy 1.png

1
Energy 2.png

2
Plantenergy.png

Plant
Energy 3.png

3
Moonenergy.png

Moon
Energy 4.png

4
Cardplay1.png

Card Plays
Cardplay2.png

2
Airelement.png

Air
Cardplay3.png

3
Plantelement.png

Plant
Cardplay4.png

4

SPECIAL RULES

Dahan Trust the Watchers

After one of your Powers adds Defend to a single land, Gather up to 1 Dahan into that land.

("Power" includes both your Innate Power and your Power Cards. Can be used with any number of Defend Powers each turn.)

MISCHIEF AND SABOTAGE
SPEED
RANGE
TARGET LAND
Fast
Sacred Site1
Range
INVADERS
1 Moon 2 Plant 1 Fear and Defend 2.
2 Moon 3 Plant Instead, 1 Fear and Defend 4.
2 Moon 2 Air 4 Plant Instead, 3 Fear and Defend 6.
3 Moon 3 Air 5 Plant Instead, 5 Fear and Defend 12.

(This is all one Power, so your Special Rule "Dahan Trust the Watchers" can Gather only 1 Dahan.)


SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
[edit]
Eyes Watch From the Trees.png

From the Spirit Panel

Even after centuries, the Dahan find many things about Eyes Watch From the Trees somewhat enigmatic. Is it a Spirit of the trees themselves, or a Spirit which inhabits trees as its home? Is it one Spirit, or many, or a sort of collective-Spirit?

Despite these uncertainties, most Dahan trust the Spirit: it warns of danger, helps those lost or injured in the forest, and only works mischief on aggressors and the arrogant. Back in the days of the First Reckoning, its faint whispers were a source of dread, but to current generations they're a familiar and expected part of the island.
[edit]
Important note: If playing as Eyes Watch From the Trees, you start the game with these Unique Power Cards in your hand.

0
1
No SunNo MoonNo FireNo AirNo WaterEarthPlantAnimal
Boon of Watchful Guarding.png
SPEED
RANGE
TARGET
Fast
No Range
ANY Spirit
In one of Target Spirit's lands, Defend 4.
Target Spirit may pay 1 Energy to instead Defend 8.
(This Power Defends a single land, letting you use your Special Rule "Dahan Trust the Watchers.")
ArtistSymbol.png Moro Rogers
2
1
No SunMoonNo FireAirNo WaterNo EarthPlantNo Animal
Eerie Noises and Moving Trees.png
SPEED
RANGE
TARGET LAND
Slow
1
Range
ANY
2 Fear.

Push up to 2 Explorer/Town.
ArtistSymbol.png Moro Rogers
1
1
No SunMoonFireNo AirNo WaterNo EarthPlantNo Animal
Mysterious Abductions.png
SPEED
RANGE
TARGET LAND
Fast
0
Range
ANY
1 Fear.

1 Damage.
ArtistSymbol.png Moro Rogers
0
1
No SunMoonNo FireAirNo WaterNo EarthPlantNo Animal
Whispered Guidance Through the Night.png
SPEED
RANGE
TARGET LAND
Slow
Jungle1
Range
ANY
Gather up to 3 Dahan.

If Invaders and Dahan are present, 1 Fear.
ArtistSymbol.png Moro Rogers
[edit]
#1.
0
1
No SunMoonFireAirNo WaterNo EarthPlantNo Animal
Lure of the Unknown.png
SPEED
RANGE
TARGET LAND
Fast
2
Range
INVADERS
No
Gather 1 Explorer / Town.
ArtistSymbol.png Lucas Durham

#2.
0
1
No SunNo MoonNo FireAirNo WaterEarthPlantNo Animal
Drift Down Into Slumber.png
SPEED
RANGE
TARGET LAND
Fast
2
Range
ANY
Defend 1.

If target land is Jungle/Sands, instead, Defend 4.
ArtistSymbol.png Lucas Durham

#3.
1
1
SunMoonNo FireAirNo WaterNo EarthNo PlantNo Animal
Delusions of Danger.png
SPEED
RANGE
TARGET LAND
Fast
1
Range
ANY
Push 1 Explorer.
Or

2 Fear.
ArtistSymbol.png Moro Rogers

#4.
4
1
No SunMoonNo FireAirNo WaterNo EarthNo PlantNo Animal
Terrifying Nightmares.png
SPEED
RANGE
TARGET LAND
Fast
2
Range
ANY
2 Fear.
Push up to 4 Explorer / Town.
IF YOU HAVE
4Moon:
+4 Fear.
ArtistSymbol.png Loic Belliau

#5.
1
1
No SunMoonNo FireNo AirNo WaterEarthPlantNo Animal
Dark and Tangled Woods.png
SPEED
RANGE
TARGET LAND
Fast
1
Range
ANY
2 Fear.

If target land is Mountain/Jungle, Defend 3.
ArtistSymbol.png Nolan Nasser

#6.
3
1
No SunMoonNo FireNo AirNo WaterNo EarthPlantNo Animal
The Jungle Hungers.png
SPEED
RANGE
TARGET LAND
Slow
Jungle1
Range
ANY
Destroy all Explorer and all Town.
Destroy all Dahan.
IF YOU HAVE
2Moon 3Plant:
Destroy 1 City.
Do not Destroy any Dahan.
ArtistSymbol.png Joshua Wright

#7.
1
1
No SunMoonNo FireAirNo WaterNo EarthNo PlantAnimal
Veil the Night's Hunt.png
SPEED
RANGE
TARGET LAND
Fast
2
Range
Dahan
Each Dahan deals 1 Damage to a different Invader.
Or

Push up to 3 Dahan.
ArtistSymbol.png Loic Belliau

[edit]

Rulings for Eyes Watch From the Trees

Explorericon.png There are no rulings at this time. Explorericon.png