Eyes Watch from the Trees

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SETUP

Put 2 Presence on your starting board, in the highest-numbered Jungle.

You start with your 4 Unique Powers and 0 Energy.

PLAY STYLE

Good at Defending against Ravages, and at steadily earning Fear.

Its ability to Gather Dahan to fight back when Defending can make a huge difference, changing a stalling tactic into a blow against the Invaders.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Energy Plus 1.png
Gain 1 Energy
+ Presenceicon.png

2
Range

Add a Presence
+ Presenceicon.png

0
Range

Add a Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

3
Range

Add a Presence
Energy Plus 1.png
Gain 1 Energy
PRESENCE
Energy 1.png

Energy/Turn
Energy 1.png

1
Energy 2.png

2
Plantenergy.png

Plant
Energy 3.png

3
Moonenergy.png

Moon
Energy 4.png

4
Cardplay1.png

Card Plays
Cardplay2.png

2
Airelement.png

Air
Cardplay3.png

3
Plantelement.png

Plant
Cardplay4.png

4

SPECIAL RULES

Dahan Trust the Watchers

After one of your Powers adds Defend to a single land, Gather up to 1 Dahan into that land.

("Power" includes both your Innate Power and your Power Cards. Can be used with any number of Defend Powers each turn.)

MISCHIEF AND SABOTAGE
SPEED
RANGE
TARGET LAND
Fast
Sacred Site1
Range
INVADERS
1 Moon 2 Plant 1 Fear and Defend 2.
2 Moon 3 Plant Instead, 1 Fear and Defend 4.
2 Moon 2 Air 4 Plant Instead, 3 Fear and Defend 6.
3 Moon 3 Air 5 Plant Instead, 5 Fear and Defend 12.

(This is all one Power, so your Special Rule "Dahan Trust the Watchers" can Gather only 1 Dahan.)


SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Eyes Watch from the Trees.png

From the Spirit Panel

Even after centuries, the Dahan find many things about Eyes Watch From the Trees somewhat enigmatic. Is it a Spirit of the trees themselves, or a Spirit which inhabits trees as its home? Is it one Spirit, or many, or a sort of collective-Spirit?

Despite these uncertainties, most Dahan trust the Spirit: it warns of danger, helps those lost or injured in the forest, and only works mischief on aggressors and the arrogant. Back in the days of the First Reckoning, its faint whispers were a source of dread, but to current generations they're a familiar and expected part of the island.
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Important note: If playing as Eyes Watch from the Trees, you start the game with these Unique Power Cards in your hand.

Boon of Watchful Guarding (hosi).png
Eerie Noises and Moving Trees (hosi).png
Mysterious Abductions (hosi).png
Whispered Guidance Through the Night (hosi).png
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#1.
Lure of the Unknown (hosi).png

#2.
Drift Down into Slumber (hosi).png

#3.
Delusions of Danger (hosi).png

#4.
Terrifying Nightmares (hosi).png

#5.
Dark and Tangled Woods (hosi).png

#6.
The Jungle Hungers (hosi).png

#7.
Veil the Night's Hunt (hosi).png

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Rulings for Eyes Watch from the Trees

Explorer There are no rulings at this time. Explorer