Downpour Drenches the World

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Spoiler warning: The content on this page comes from the Promotional Pack #2, which is still in the process of being distributed to Kickstarter backers, and is currently not available for retail purchase. Please be aware of this and use precaution if you would like to play with this new content without spoilers.



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SETUP

Put 1 Presenceicon.png on your starting board in the lowest-numbered Wetlands.

PLAY STYLE

Cares about the question "How useful is this Power in the current context?" even more than most Spirits; it rarely plays all its Power Cards in any given Reclaim cycle (some get discarded to Growth), and for those it does play, it often has the option of using them multiple times.

Benefits even more than most Spirits from having lots of Presence on the board, both for Rain and Mud Suppress Conflict and to facilitate its Unique Powers (by making more lands Wetlands).

COMPLEXITY

HIGH

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card



Move presence 2

+ Presenceicon.png

2
Rangeicon.png

Add Presence
+ Presenceicon.png

2
Rangeicon.png

Add Presence



Waterelement.pngWaterelement.png

Gain 2 Water

Discard 2 cards

Gaincardicon.png
Gain Power Card
+ Presenceicon.png

3
Rangeicon.png

Add Presence
Energy Plus 1.png
Gain 1 Energy


PRESENCE
Energy 1.png

Energy/Turn
Waterenergy.png

Water
Plantenergy.png

Plant
Waterenergy.png

Water

2, Air
Waterenergy.png

Water
Earthenergy.png

Earth
Cardplay1.png

Card Plays
Waterenergy.png

Water
Cardplay2.png

2
Cardplay3.png

3


SPECIAL RULES

DRENCH THE LANDSCAPE

Spirit Actions and Special Rules treat your Sacredsiteicon.png as Wetlands in addition to the printed terrain.

POUR DOWN POWER ACROSS THE ISLAND

For each 2Waterelement.png you have, during the Fasticon.png/Slowicon.png phase you may either:

  • Gain 1 Energy; or
  • Repeat a land-targeting Power Card by paying its cost again. (It need not target the same land.)

Use scenario markers or spare game pieces to track uses of this rule. (Max 5 times per turn, no matter how much Waterelement.png you have.)

RAIN AND MUD SUPPRESS CONFLICT

SPEED RANGE TARGET
Fasticon.png
No Range.png
YOURSELF

1Airelement.png 3Waterelement.png Each of your Presenceicon.png grants Defend 1 and lowers Dahanicon.png counterattack damage by 1. (Total, in its land.)

5Waterelement.png 1Earthelement.png Each of your Presenceicon.png grants Defend 1 and lowers Dahanicon.png counterattack damage by 1.

3Airelement.png 9Waterelement.png 2Earthelement.png 2 Fearicon.png. In your lands, Invaders and Dahanicon.png have -1 Health (min 1).


WATER NOURISHES LIFE'S GROWTH

SPEED RANGE TARGET LAND
Fasticon.png
0
Rangeicon.png
ANY

3Waterelement.png 2Plantelement.png Gain 1 Energy. You may remove 1 Blighticon.png by removing one of your Presenceicon.png (From target land).

5Waterelement.png 1Earthelement.png 2Plantelement.png Gain +1 Energy. Gather up to 1 Dahanicon.png.

7Waterelement.png 2Earthelement.png 3Plantelement.png When Blighticon.png would be added to target land, instead leave it on the card.



SUMMARY OF POWERS Use the Template:Powersummary



Lore

From the Playmat

The deluge. As the Dahan say, "When the very air turns to water and the sound of rainfall drowns out all but the loudest of thunder, at that moment when it could not conceivably pour any more - and then suddenly, impossibly, it is raining twice as much - that is the downpour."

A Spirit of the high skies bridging to the earth below with a cascading torrent of water, rain blowing on the wind and soaking the ground. Flies back and forth across the boundary between water which brings life and growth, and water which overwhelms everything save the plants and soil entwined in each other's protection.

Design Lore

Spirit Island has a dry season and a wet season, but those descriptions are very broad. The wet season brings more frequent and heavier rains, but it doesn’t pour constantly - the skies do clear from time to time. And specific areas of the island have their own local variations in climate and rainfall.

Some variation also comes from the travels of Downpour Drenches the World, which flies across Spirit Island (and sometimes beyond), settling down in one place or another for days or weeks. It is, for the most part, a content Spirit. rolling around in the greenery and nosing rain-glossed leaves aside to see what might be growing beneath. Wherever it goes, there is rain, for it is rain: an ongoing pouring from the heavens, sometimes light and sometimes heavy, but never stopping. During its stay, the ground grows muddy, plants explode into verdancy, and many Dahan among those-who-stay spend a great deal of time in a common-lodge, cooking and crafting and telling stories while watching the downpour through the lodge’s open sides. If those-who-travel are caught out near Downpour Drenches the World, they sigh and make the best of a wet situation - its rains may cause inconvenience and discomfort to travelers, or force them to take different paths, but usually don't make journeying outright impossible.

Usually.

Sometimes, the rains grow torrential for days at a time rather than minutes. Riverbeds flood, cleared ground erodes, and the ground turns to vast reaches of impassable mud. A Dahan proverb cautions against sleeping on one’s back in such weather, lest one drown. Spirit-speakers have learned that the rains seem to match the mood of Downpour Drenches the World - when it’s agitated, winds will gust and blow every which way; when it’s angry the rains will wear away at soil more rapidly - but do not yet understand its mood during these times of heaviest rain. Those who have braved the deluge to seek it out at such times have found it standing high with both heads pointed the same direction, relaxed but focusing intently on something distant, or unseen, or all around, heedless of questions shouted up through the rain.

Downpour Drenches the World paid little heed to the Invaders at first, but has been seeing more and more cleared land as it flies on its journeys. It brings rain to the Invaders’ crops just as much as any other plants - that’s in its nature - but finds no joy in rolling around their ranked and serried fields, and its contented nature is slowly giving way to a fierce resentment.


Starting Cards


Airelement.pngWaterelement.pngEarthelement.png

SPEED RANGE TARGET LAND
Fasticon.png
0
Rangeicon.png
ANY
1 Fearicon.png. Push 2 Dahanicon.png. Defend 3.
If target land is Template:Wetland, Isolate it.

Moonelement.pngAirelement.pngWaterelement.png

SPEED RANGE TARGET LAND
Fasticon.png
Wetlandpresence.png
1
Rangeicon.png
ANY
Isolate target land.
Push up to 1 Explorericon.png and up to 2 Dahanicon.png.

Sunelement.pngAirelement.pngWaterelement.pngPlantelement.png

SPEED RANGE TARGET
Fasticon.png
No Range.png
ANOTHERSpiriticon.png
Target Spirit either gains 2 Energy, or may Repeat one Power Card this turn by paying its cost.
Either you or target Spirit may add 1 destroyed Presenceicon.png to a Template:Wetland where you have Presenceicon.png.

Waterelement.pngEarthelement.png

SPEED RANGE TARGET LAND
Slowicon.png
0
Rangeicon.png
ANY
2 Damage to Townicon.png.
If target land is Template:Wetland, you may instead deal 1 Damage to each Townicon.png/Citiyicon.png.







Wiki Text Acceptable. Link to Forum Posts, or new Strategy Pages

Links to Guides

Sacredsiteicon.png Downpour Drenches the World/jyonker13’s Opening[1]

Wiki Text Acceptable. Link content regarding design, not lore