Downpour Drenches the World

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SETUP

Put 1 Presence on your starting board in the lowest-numbered Wetlands.

PLAY STYLE

Cares about the question "How useful is this Power in the current context?" even more than most Spirits; it rarely plays all its Power Cards in any given Reclaim cycle (some get discarded to Growth), and for those it does play, it often has the option of using them multiple times.

Benefits even more than most Spirits from having lots of Presence on the board, both for Rain and Mud Suppress Conflict and to facilitate its Unique Powers (by making more lands Wetlands).

COMPLEXITY

HIGH

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Presenceicon.png

2
Move

Move a Presence
+ Presenceicon.png

2
Range

Add a Presence
+ Presenceicon.png

2
Range

Add a Presence
Doublewaterelement.png
Gain 2 Water
Discard2Cards.png
Discard 2 Power Cards
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

3
Range

Add a Presence
Energy Plus 1.png
Gain 1 Energy
PRESENCE
Energy 1.png

Energy/Turn
Waterenergy.png

Water
Plantenergy.png

Plant
Waterenergy.png

Water

2, Air
Waterenergy.png

Water
Earthenergy.png

Earth
Doublewaterelement.png

2 Water
Cardplay1.png

Card Plays
Moveonepresence.png

Move a Presence 1
Waterelement.png

Water
Cardplay2.png

2
Moveonepresence.png

Move a Presence 1
Cardplay3.png

3

SPECIAL RULES

DRENCH THE LANDSCAPE

Spirit Actions and Special Rules treat your Sacred Site as Wetlands in addition to the printed terrain.

POUR DOWN POWER ACROSS THE ISLAND

For each 2 Water you have, during the Fasticon.png/Slowicon.png phase you may either:

  • Gain 1 Energy; or
  • Repeat a land-targeting Power Card by paying its cost again. (It need not target the same land.)

Use scenario markers or spare game pieces to track uses of this rule. (Max 5 times per turn, no matter how much Water you have.)

RAIN AND MUD SUPPRESS CONFLICT
SPEED
RANGE
TARGET
Fast
No Range
YOURSELF
1 Air 3 Water Each of your Presence grants Defend 1 and lowers Dahan counterattack damage by 1. (Total, in its land.)
5 Water 1 Earth Each of your Presence grants Defend 1 and lowers Dahan counterattack damage by 1.
3 Air 9 Water 2 Earth 2 Fear. In your lands, Invaders and Dahan have -1 Health (min 1).
WATER NOURISHES LIFE'S GROWTH
SPEED
RANGE
TARGET LAND
Fast
0
Range
ANY
3 Water 2 Plant Gain 1 Energy. You may remove 1 Blight by removing one of your Presence (From target land).
5 Water 1 Earth 2 Plant Gain +1 Energy. Gather up to 1 Dahan.
7 Water 2 Earth 3 Plant When Blight would be added to target land, instead leave it on the card.

SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Downpour Drenches the World.png

From the Spirit Panel

The deluge. As the Dahan say, "When the very air turns to water and the sound of rainfall drowns out all but the loudest of thunder, at that moment when it could not conceivably pour any more - and then suddenly, impossibly, it is raining twice as much - that is the downpour."

A Spirit of the high skies bridging to the earth below with a cascading torrent of water, rain blowing on the wind and soaking the ground. Flies back and forth across the boundary between water which brings life and growth, and water which overwhelms everything save the plants and soil entwined in each other's protection.

Design Lore

Spirit Island has a dry season and a wet season, but those descriptions are very broad. The wet season brings more frequent and heavier rains, but it doesn’t pour constantly - the skies do clear from time to time. And specific areas of the island have their own local variations in climate and rainfall.

Some variation also comes from the travels of Downpour Drenches the World, which flies across Spirit Island (and sometimes beyond), settling down in one place or another for days or weeks. It is, for the most part, a content Spirit. rolling around in the greenery and nosing rain-glossed leaves aside to see what might be growing beneath. Wherever it goes, there is rain, for it is rain: an ongoing pouring from the heavens, sometimes light and sometimes heavy, but never stopping. During its stay, the ground grows muddy, plants explode into verdancy, and many Dahan among those-who-stay spend a great deal of time in a common-lodge, cooking and crafting and telling stories while watching the downpour through the lodge’s open sides. If those-who-travel are caught out near Downpour Drenches the World, they sigh and make the best of a wet situation - its rains may cause inconvenience and discomfort to travelers, or force them to take different paths, but usually don't make journeying outright impossible.

Usually.

Sometimes, the rains grow torrential for days at a time rather than minutes. Riverbeds flood, cleared ground erodes, and the ground turns to vast reaches of impassable mud. A Dahan proverb cautions against sleeping on one’s back in such weather, lest one drown. Spirit-speakers have learned that the rains seem to match the mood of Downpour Drenches the World - when it’s agitated, winds will gust and blow every which way; when it’s angry the rains will wear away at soil more rapidly - but do not yet understand its mood during these times of heaviest rain. Those who have braved the deluge to seek it out at such times have found it standing high with both heads pointed the same direction, relaxed but focusing intently on something distant, or unseen, or all around, heedless of questions shouted up through the rain.

Downpour Drenches the World paid little heed to the Invaders at first, but has been seeing more and more cleared land as it flies on its journeys. It brings rain to the Invaders’ crops just as much as any other plants - that’s in its nature - but finds no joy in rolling around their ranked and serried fields, and its contented nature is slowly giving way to a fierce resentment.
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Important note: If playing as Downpour Drenches the World, you start the game with these Unique Power Cards in your hand.

1
1
No SunMoonNo FireAirWaterNo EarthNo PlantNo Animal
Dark Skies Loose a Stinging Rain.png
SPEED
RANGE
TARGET LAND
Fast
Wetland1
Range
ANY
Isolate target land.

Push up to 1 Explorer and up to 2 Dahan.
ArtistSymbol.png Damon Westenhofer
PromoPack2.png
1
1
No SunNo MoonNo FireNo AirWaterEarthNo PlantNo Animal
Foundations Sink Into Mud.png
SPEED
RANGE
TARGET LAND
Slow
0
Range
ANY
2 Damage to Town.

If target land is Wetland, you may instead deal 1 Damage to each Town / City.
ArtistSymbol.png Damon Westenhofer
PromoPack2.png
1
1
SunNo MoonNo FireAirWaterNo EarthPlantNo Animal
Gift of Abundance.png
SPEED
RANGE
TARGET
Fast
No Range
ANOTHER Spirit
Target Spirit either gains 2 Energy, or may Repeat one Power Card this turn by paying its cost.

Either you or target Spirit may add 1 Destroyed Presence to a Wetland where you have Presence.
ArtistSymbol.png Damon Westenhofer
PromoPack2.png
0
1
No SunNo MoonNo FireAirWaterEarthNo PlantNo Animal
Unbearable Deluge.png
SPEED
RANGE
TARGET LAND
Fast
0
Range
ANY
1 Fear. Push 2 Dahan. Defend 3.

If target land is Wetland, Isolate it.
ArtistSymbol.png Damon Westenhofer
PromoPack2.png


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Rulings for Downpour Drenches the World

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