Devouring Teeth Lurk Underfoot

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SETUP

Put 1 Presence on your starting board, in land #5.

You start with your 4 Unique Power Cards and 0 Energy.

PLAY STYLE

Likes being in the same lands as Invaders, so it can use Range 0 offensive and defensive Powers. The first of its Innate Power can give some mobility, if needed.

Has a poor Plays track and potent but expensive Unique Powers, so can be better at handling fewer large threats than lots of little ones.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
+ Presenceicon.png

0
Range

Add a Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Range

Add a Presence
+ Presenceicon.png

2
Range

Add a Presence
Energy Plus 3.png
Gain 3 Energy
PRESENCE
Energy 2.png

Energy/Turn
Fireenergy.png

Fire
Energy 3.png

3
Energy 4.png

4
Animalenergy.png

Animal
Energy 6.png

6
Energy 7.png

7
Cardplay1.png

Card Plays
Cardplay2.png

2
Animalelement.png

Animal
Fireelement.png

Fire
Cardplay3.png

3
Earthelement.png

Earth
Cardplay4.png

4

SPECIAL RULES

TERRITORIAL AGGRESSION

Your Damage-Dealing Powers do +1 Damage.

(This adds +1 Damage total for the Power, even if the Power Damages multiple Invaders or "each Invader". It can boost Minor/Major Power Cards, too, not just your Uniques + Innate.)

DEATH APPROACHES FROM BENEATH THE SURFACE
SPEED
RANGE
TARGET LAND
Slow
1
Range
INVADERS
1 Fire 1 Animal If you don't have Presence in target land, Gather 1 of your Presence. (This is required.)
2 Fire 1 Earth 2 Animal 1 Damage. (+1 for your "Territorial Aggression" Special Rule)
3 Fire 1 Earth 3 Animal 2 Damage.
4 Fire 2 Earth 5 Animal 2 Fear. 4 Damage.

SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Devouring Teeth Lurk Underfoot.png

From the Spirit Panel

Long ago, the being which would become Devouring Teeth Lurk Underfood was a small, territorial Spirit of the sand-by-water. It waited patiently for small prey to approach, then frightened them towards its waiting maw; when fresh prey was scarce it would scavenge.

Most such Spirits stay tiny, but this one happened to take a bite out of Ember-Eyed Behemoth. It slowly grew larger and more mobile, slithering below the land's surface in a way impossible for normal animals.

It has learned to avoid conflict with the Dahan, who grew wise to its ways long ago, and has even formed a peace of sorts with them. The Invaders do not have that benefit.
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Important note: If playing as Devouring Teeth Lurk Underfoot, you start the game with these Unique Power Cards in your hand.

2
1
No SunNo MoonFireNo AirNo WaterNo EarthNo PlantAnimal
Ferocious Rampage.png
SPEED
RANGE
TARGET LAND
Slow
0
Range
ANY
1 Fear.

3 Damage to Explorer/Town only.

(+1 Damage to Explorer/Town from your "Territorial Aggression" Special Rule.)
ArtistSymbol.png Moro Rogers
1
1
No SunMoonFireNo AirNo WaterNo EarthNo PlantAnimal
Gift of Furious Might.png
SPEED
RANGE
TARGET
Fast
No Range
ANOTHER Spirit
Target Spirit may deal +3 Damage this turn with one of its Damage-dealing Powers.
(This adds +3 Damage total, even for a Power that Damages multiple Invaders or "each Invader".)
ArtistSymbol.png Moro Rogers
1
1
No SunNo MoonNo FireNo AirWaterEarthNo PlantAnimal
Herd Towards the Lurking Maw.png
SPEED
RANGE
TARGET LAND
Slow
0
Range
ANY
1 Fear.

Gather up to 1 Explorer/Town.
ArtistSymbol.png Moro Rogers
2
1
SunNo MoonNo FireNo AirNo WaterEarthNo PlantAnimal
Mark Territory with Scars and Teeth.png
SPEED
RANGE
TARGET LAND
Fast
0
Range
ANY
Defend 9.

2 Fear if Invaders are present.

Push 2 Dahan.
ArtistSymbol.png Moro Rogers
[edit]
#1.
1
1
SunNo MoonNo FireNo AirNo WaterEarthNo PlantAnimal
Devouring Ants.png
SPEED
RANGE
TARGET LAND
Slow
Sacred Site1
Range
ANY
1 Fear.
1 Damage.
Destroy 1 Dahan.

If target land is Jungle/Sands, +1 Damage.
ArtistSymbol.png Nolan Nasser

#2.
0
1
No SunNo MoonNo FireNo AirNo WaterEarthNo PlantAnimal
Gnawing Rootbiters.png
SPEED
RANGE
TARGET LAND
Slow
1
Range
ANY
Push up to 2 Town.
ArtistSymbol.png Moro Rogers

#3.
1
1
No SunMoonFireNo AirNo WaterEarthNo PlantAnimal
Quicken the Earth's Struggles.png
SPEED
RANGE
TARGET LAND
Fast
Sacred Site0
Range
ANY
1 Damage to each Town / City.
Or

Defend 10.
ArtistSymbol.png Lucas Durham

#4.
5
1
No SunNo MoonFireNo AirNo WaterNo EarthNo PlantNo Animal
Pillar of Living Flame.png
SPEED
RANGE
TARGET LAND
Slow
Sacred Site2
Range
ANY
3 Fear.
5 Damage.

If target land is Jungle/Wetland, add 1 Blight.
IF YOU HAVE
4Fire:
+2 Fear and +5 Damage.
ArtistSymbol.png Jorge Ramos

#5.
1
1
No SunNo MoonFireNo AirNo WaterEarthPlantNo Animal
Rouse the Trees and Stones.png
SPEED
RANGE
TARGET LAND
Slow
Sacred Site1
Range
No Blight
2 Damage.
Push 1 Explorer.
ArtistSymbol.png Jorge Ramos

#6.
3
1
No SunNo MoonNo FireNo AirNo WaterEarthPlantAnimal
Poisoned Land.png
SPEED
RANGE
TARGET LAND
Slow
1
Range
ANY
1 Fear.
7 Damage.
Add 1 Blight and Destroy all Dahan.
IF YOU HAVE
3Earth 2Plant 2Animal:
For each Blight then present, +1 Fear and +4 Damage.
ArtistSymbol.png Nolan Nasser

#7.
0
1
No SunNo MoonFireNo AirNo WaterNo EarthNo PlantAnimal
Savage Mawbeasts.png
SPEED
RANGE
TARGET LAND
Slow
Sacred Site1
Range
ANY
If target land is Jungle/Wetland, 1 Fear and 1 Damage.
IF YOU HAVE
3Animal:
1 Damage.
ArtistSymbol.png Cari Corene

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Spirit Spotlight


Rulings for Devouring Teeth Lurk Underfoot

Explorericon.png There are no rulings at this time. Explorericon.png