Devouring Teeth Lurk Underfoot

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SETUP

Put 1 Presence on your starting board, in land #5.

You start with your 4 Unique Power Cards and 0 Energy.

PLAY STYLE

Likes being in the same lands as Invaders, so it can use Range 0 offensive and defensive Powers. The first of its Innate Power can give some mobility, if needed.

Has a poor Plays track and potent but expensive Unique Powers, so can be better at handling fewer large threats than lots of little ones.

COMPLEXITY

LOW

GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
+ Presenceicon.png

0
Range

Add a Presence
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

1
Range

Add a Presence
+ Presenceicon.png

2
Range

Add a Presence
Energy Plus 3.png
Gain 3 Energy
PRESENCE
Energy 2.png

Energy/Turn
Fireenergy.png

Fire
Energy 3.png

3
Energy 4.png

4
Animalenergy.png

Animal
Energy 6.png

6
Energy 7.png

7
Cardplay1.png

Card Plays
Cardplay2.png

2
Animalelement.png

Animal
Fireelement.png

Fire
Cardplay3.png

3
Earthelement.png

Earth
Cardplay4.png

4

SPECIAL RULES

TERRITORIAL AGGRESSION

Your Damage-Dealing Powers do +1 Damage.

(This adds +1 Damage total for the Power, even if the Power Damages multiple Invaders or "each Invader". It can boost Minor/Major Power Cards, too, not just your Uniques + Innate.)

DEATH APPROACHES FROM BENEATH THE SURFACE
SPEED
RANGE
TARGET LAND
Slow
1
Range
INVADERS
1 Fire 1 Animal If you don't have Presence in target land, Gather 1 of your Presence. (This is required.)
2 Fire 1 Earth 2 Animal 1 Damage. (+1 for your "Territorial Aggression" Special Rule)
3 Fire 1 Earth 3 Animal 2 Damage.
4 Fire 2 Earth 5 Animal 2 Fear. 4 Damage.

SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Devouring Teeth Lurk Underfoot.png

From the Spirit Panel

Long ago, the being which would become Devouring Teeth Lurk Underfood was a small, territorial Spirit of the sand-by-water. It waited patiently for small prey to approach, then frightened them towards its waiting maw; when fresh prey was scarce it would scavenge.

Most such Spirits stay tiny, but this one happened to take a bite out of Ember-Eyed Behemoth. It slowly grew larger and more mobile, slithering below the land's surface in a way impossible for normal animals.

It has learned to avoid conflict with the Dahan, who grew wise to its ways long ago, and has even formed a peace of sorts with them. The Invaders do not have that benefit.
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Important note: If playing as Devouring Teeth Lurk Underfoot, you start the game with these Unique Power Cards in your hand.

Ferocious Rampage (hosi).png
Gift of Furious Might (hosi).png
Herd Towards the Lurking Maw (hosi).png
Mark Territory with Scars and Teeth (hosi).png
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#1.
Devouring Ants (hosi).png

#2.
Gnawing Rootbiters (hosi).png

#3.
Quicken the Earth's Struggles (hosi).png

#4.
Pillar of Living Flame (hosi).png

#5.
Rouse the Trees and Stones (hosi).png

#6.
Poisoned Land (hosi).png

#7.
Savage Mawbeasts (hosi).png

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Spirit Spotlight


Rulings for Devouring Teeth Lurk Underfoot

Explorer There are no rulings at this time. Explorer