THIS SCENARIO IS NOTABLY EASIER
- for spirits with versatile movement. (e.g., Thunderspeaker)
- for spirits good at moving or destroying / (e.g., River Surges in Sunlight)
THIS SCENARIO IS NOTABLY HARDER
Constant Raiding: Whenever move from one land to another, each that moved does 1 Damage in their land. (Damage happens after fully resolving the Power or other effect which moved them. If a Power moves a multiple times, it only does damage in the land where it ends up.)
Military Response: Whenever a is destroyed, add 1 to the nearest land with . Whenever a is destroyed, add 1 to the nearest land with . (Add the new invaders after fully resolving the Power or effect which destroyed the old one).Coordinated Insurrection: If you reach Terror level "Victory", immediately Damage Invaders in every land on the board, as if they were fighting back after a Ravage. If this doesn't fulfill the Victory condition on this card, you lose.
The normal Fear-based Victory is not available.
Terror 2: There are no lands where / outnumber .
Terror 3+: There is fewer than 1 land per player where / outnumber .
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