Dahan Insurrection

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Scenario: Dahan Insurrection
Difficulty: 4
Citing strategic importance, the Invaders' government refuses to back down in the face of nebulous fears and rumors of the supernatural. They send waves of personnel to support the colony "in response to Dahan belligerence".

THIS SCENARIO IS NOTABLY EASIER

  • for spirits with versatile Dahan movement. (e.g., Thunderspeaker)
  • for spirits good at moving or destroying Townicon.png / Cityicon.png (e.g., River Surges in Sunlight)

THIS SCENARIO IS NOTABLY HARDER

  • when playing vs. Adversaries that Build lots of Townicon.png / Cityicon.png (e.g., Kingdom of England)


RULE CHANGES
Constant Raiding: After an Action moves 1 or more Dahan, each Dahan that moved deals 1 Damage in their land. (Damage happens after fully resolving the Power or other effect which moved them. If a Power moves a Dahan multiple times, it only does damage in the land where it ends up.)[1]

Military Response: Whenever a Cityicon.png is destroyed, add 1 Townicon.png to the nearest land with Dahan. Whenever a Townicon.png is destroyed, add 1 Explorericon.png to the nearest land with Dahan. (Add the new invaders after fully resolving the Power or effect which destroyed the old one).[2]

Coordinated Insurrection: If you reach Terror level "Victory", Dahan immediately Damage Invaders in every land on the board, as if they were fighting back after a Ravage. If this doesn't fulfill the Victory condition on this card, you lose.
VICTORY
The normal Fear-based Victory is not available.
Instead:
Terror 2: There are no lands where Townicon.png / Cityicon.png outnumber Dahan.
Terror 3+: There is fewer than 1 land per player where Townicon.png / Cityicon.png outnumber Dahan.
ADDITIONAL LOSS CONDITIONS
There are fewer than 2 Dahan per player left alive.


[edit]

Strategy Page Here



Notes

  1. Constant Raiding (Dahan that moved deal damage) triggers after each action that moves Dahan. FAQ: https://querki.net/u/darker/spirit-island-faq/#!.7w4gbg4
  2. Military Response (add Towns/Explorers for Cities/Towns destroyed) triggers after each action that destroys Towns/Cities. FAQ: https://querki.net/u/darker/spirit-island-faq/#!.7w4gbg4