Put 2 and your Incarna (), Unempowered (), on your starting board: 1 and in the lowest-numbered Jungle and 1 in the highest-numbered Jungle. Set The Endless Dark () tile next to the island with 1 on it.
You start with your 4 Unique Power Cards and 0 Energy.
Abducts lone Invaders to gain and keep them off the board for a time; its mobile Incarna is particularly useful for this. Reclaiming permits the Invaders to escape its void en masse, so can be quite painful.
Has trouble with built-up lands, and may need to scatter Invaders or take a Major Power to deal with them.
Breath of Darkness Down Your Spine Official FAQ Entries
TERROR STALKS THE LANDYou have an Incarna (). Empower after uncovering . You may Abduct 1 / at empowered each phase.
To Abduct a piece, Move it to The Endless Dark (). When pieces Escape, Move them to non-Ocean lands with your /; if they have no legal land to move to, you lose.
When your Powers would directly damage or directly destroy the only Invader in a land, instead Abduct it. (Check if it is alone at the start of the damage/destroy instruction. is not a land.)
SHADOW-TOUCHED REALMYour land-targeting Powers can target as if it were a land, ignoring Range. ( is Inland and has no terrain.)
The Endless Dark () is on the island, but isn't a land and isn't on any board.
TRAPPED IN THE ENDLESS DARK
SUMMARY OF POWERS
In the open spaces of Spirit Island, the night sky, when clear, blazes with light from the moon and stars - but not all of this light reaches the earth. From time to time an ever-shifting shadow writhes across the land, bringing a darkness deeper than found under any jungle canopy. It seeks out those who are isolated and alone, and swallows compatriots and communities alike into its lightless void. Some return, others do not.
Many Dahan suspect this may be another form of Shadows Flicker Like Flame - its whispery voice crackles like fire, among other signs - but keep cautiously clear of it, as it has made no requests of them.
Fear of the dark - and of being alone in the dark - is something really primal. On Spirit Island, it’s also really sensible: not just because there are things in the dark that might hurt you, but because the dark itself might swallow you, never to return. It is not a mere absence of light, but an actual thing unto itself.
Or, perhaps, multiple things, but here we’re discussing just one: Breath of Darkness Down Your Spine.
Breath of Darkness is an Incarna Spirit, its tangled locus a fearsome creature of living shadow that is not exactly physical, but not exactly intangible - it can rend and tear, but also slip through tiny openings, suddenly unfurl itself to a vaster shape, or evaporate away altogether. This may be because it is not entirely here - there is a realm of shadows that may exist inside of it, or on the other side of it, or which it partially exists in, or to which it is connected?… even the Dahan aren’t sure, and have little desire to try and find out. What they do know is that some of those trapped by darkness return - eventually - while others never do.
Breath of Darkness Down Your Spine Concept Art
Shadow-Touched Realm Concept Art
There are no rulings at this time.