Breath of Darkness Down Your Spine

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Fearicon.png
THIS PAGE CONTAINS SPOILERS FOR NATURE INCARNATE. DETAILS ARE SUBJECT TO CHANGE.

This Spirit is not yet available. All details here are subject to change. Check back soon for more information on this Nature Incarnate Spirit!

In the meantime, check out its Backerkit update!


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SETUP

Put 2 Presenceicon.png on your starting board: 1 in the lowest-numbered Jungle and 1 in the highest-numbered Jungle. Put Breath of Darkness Down Your Spine Incarna Icon.png, Unempowered (Unempowered Incarna.png) side up, in the first Jungle. Set The Endless Dark card next to the island with 1 Explorericon.png on it.

You start with your 4 Unique Power Cards and 0 Energy.

PLAY STYLE

Abducts lone Invaders to gain Fearicon.png and keep them off the board for a time; its mobile Incarna is particularly useful for this. Reclaiming permits the Invaders to escape its void en masse, so can be quite painful.

Has trouble with built-up lands, and may need to scatter Invaders or take a Major Power to deal with them.

COMPLEXITY

HIGH

Breath of Darkness Down Your Spine.png Breath of Darkness Down Your Spine Official FAQ Entries

Part of the Nature Incarnate Expansion.
GROWTH (PICK ONE)
Reclaimall.png
Reclaim Cards
Gaincardicon.png
Gain Power Card
Breath of Darkness Down Your Spine Incarna Icon.png

Moveicon.png
Move Incarna
DarknessEscapeAll.png

All Pieces Escape
Gaincardicon.png
Gain Power Card
+ Presenceicon.png

3
Rangeicon.png

Add a Presence
DarknessEscape2.png

Two Pieces Escape
+ Presenceicon.png

1
Rangeicon.png

Add a Presence
+ / Moveicon.png
Breath of Darkness Down Your Spine Incarna Icon.pngPresenceicon.png
Add/Move Incarna to land with Your Presence
DarknessEscape1.png

One Piece Escapes
Energy Gain 1 Per Card Play.png
Gain Energy Equal to Card Plays[1]
PRESENCE
Energy 1.png

Energy/Turn
Energy 2.png

2
Moonenergy.png

Moon
Energy 3.png

3

Empower Incarna

4, Animal

5, Air
Cardplay2.png

Card Plays
Moveonepresence.png

Move a Presence 1
Cardplay3.png

3
Moonelement.png

Moon
Reclaimone.png

Reclaim One

4, Air

SPECIAL RULES

TERROR STALKS THE LAND
You have an Incarna (Breath of Darkness Down Your Spine Incarna Icon.png). Empower Breath of Darkness Down Your Spine Incarna Icon.png after uncovering {{{width}}}px. If Breath of Darkness Down Your Spine Incarna Icon.png is Empowered, you may Abduct 1 Explorericon.png/Townicon.png at Breath of Darkness Down Your Spine Incarna Icon.png each Fasticon.png phase.

To Abduct pieces, Move them to the Endless Dark ({{{width}}}px). When pieces Escape {{{width}}}px, they Move to non-Ocean lands with your Presenceicon.png/Breath of Darkness Down Your Spine Incarna Icon.png.

When your Powers would Damage or directly Destroy the only Invader in a land, instead Abduct it. (Check if it is alone at the start of the Damage/Destroy instruction. {{{width}}}px is not a land.)

SHADOW-TOUCHED REALM
Your land-targeting Powers can target {{{width}}}px as if it were a land, and may ignore Range to do so. ({{{width}}}px is Inland and has no terrain.)

LEAVE A TRAIL OF DEATHLY SILENCE

SPEED RANGE TARGET
Fasticon.png No Range.png YOURSELF
2 Simple moon.png 1 Simple animal.png 1 Damage at Breath of Darkness Down Your Spine Incarna Icon.png. You may Push Breath of Darkness Down Your Spine Incarna Icon.png.
3 Simple moon.png 1 Simple air.png 1 Simple animal.png 1 Damage at Breath of Darkness Down Your Spine Incarna Icon.png. You may Push Breath of Darkness Down Your Spine Incarna Icon.png.
4 Simple moon.png 2 Simple air.png 2 Simple animal.png 1 Damage at Breath of Darkness Down Your Spine Incarna Icon.png. You may Push Breath of Darkness Down Your Spine Incarna Icon.png.
5 Simple moon.png 2 Simple air.png 3 Simple animal.png Move Breath of Darkness Down Your Spine Incarna Icon.png to {{{width}}}px. It Brings 1 Invader (from its land).

LOST IN THE ENDLESS DARK

SPEED RANGE TARGET LAND
Slowicon.png 0
Rangeicon.png
TheEndlessDarkIcon.png
2 Simple moon.png 1 Simple air.png 1 Fearicon.png per Invader (max. 4). Downgrade up to 1 Invader. (Downgrading Removes Explorericon.png.)
4 Simple moon.png 3 Simple air.png 1 Fearicon.png per Invader (max. 4). Downgrade any number of Invaders.
3 Simple moon.png 2 Simple animal.png Add 1 {{{width}}}px.




SUMMARY OF POWERS

 
         
         
         
         
         
Offense Control Fear Defense Utility
 
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Breath of Darkness Down Your Spine.png

From the Spirit Panel

In the open spaces of Spirit Island, the night sky, when clear, blazes with light from the moon and stars - but not all of this light reaches the earth. From time to time an ever-shifting shadow writhes across the land, bringing a darkness deeper than found under any jungle canopy. It seeks out those who are isolated and alone, and swallows compatriots and communities alike into its lightless void. Some return, others do not.

Many Dahan suspect this may be another form and Shadows Flicker Like Flame - its whispery voice crackles like fire, among other signs - but keep cautiously clear of it, as it has made no requests of them.

Design Lore

Fear of the dark - and of being alone in the dark - is something really primal. On Spirit Island, it’s also really sensible: not just because there are things in the dark that might hurt you, but because the dark itself might swallow you, never to return. It is not a mere absence of light, but an actual thing unto itself.

Or, perhaps, multiple things, but here we’re discussing just one: Breath of Darkness Down Your Spine.

Breath of Darkness is an Incarna Spirit, its tangled locus a fearsome creature of living shadow that is not exactly physical, but not exactly intangible - it can rend and tear, but also slip through tiny openings, suddenly unfurl itself to a vaster shape, or evaporate away altogether. This may be because it is not entirely here - there is a realm of shadows that may exist inside of it, or on the other side of it, or which it partially exists in, or to which it is connected?… even the Dahan aren’t sure, and have little desire to try and find out. What they do know is that some of those trapped by darkness return - eventually - while others never do.

(The Dahan have few troubles with Breath of Darkness these days. Perhaps this is because the Dahan are correct in their beliefs about certain patterns the Spirit is thought to dislike, allowing travelers caught out alone a much better chance of avoiding an encounter with it. Perhaps it is because the Dahan are correct in other beliefs about the nature of the island, and have resided there long enough to be better-anchored against being pulled into another realm against their will. Perhaps it is simply because Breath of Darkness has some agenda of its own, or because some other Spirit is intervening in one fashion or another, or because it is actually an alternate form of Shadows Flicker Like Flame. Regardless, most Dahan remain cautious - though if it started speaking to them, they’d hear what it had to say; part of their deep wariness is that it doesn’t communicate with them much.)
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Important note: If playing as Breath of Darkness Down Your Spine, you start the game with these Unique Power Cards in your hand.


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Gallery

Notes

  1. You gain Energy equal to the highest Card Plays number revealed on your Card Plays track. Reference: https://querki.net/u/darker/spirit-island-faq/#!what-plays-does-rightmost-trickster-growth-check

Rulings for Breath of Darkness Down Your Spine

Explorericon.png There are no rulings at this time. Explorericon.png