Badlands
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Badlands () was first introduced in the Jagged Earth expansion, and the only new Token introduced in this expansion. Badlands amplify Damage dealt to game pieces representing humans - both Invaders and Dahan - and thus can be both a benefit and a detriment for the Spirits.
Theme
Badlands are lands very difficult for humans to live in. They may be barren and support little life, lush and verdant but also quite deadly, cursed in some way, etc. This doesn't affect Spirits at all, but makes Invaders and Dahan more vulnerable - in game terms, they take more Damage. Like Beasts, Wilds, and Disease tokens, Badlands tokens are added to a land.
Rule
Extra Details
- The extra damage due to
is mandatory.
- Badlands need not apply to the first instance of Damage in an Action. The extra Damage must be applied during that Action, however. (This is relevant for Powers such as Volcano Looming High's Unique Power, Pyroclastic Bombardment, which first deals Damage to
/
, then deals 1 Damage to any Invader. With this rule change, you can increase the second instance of Damage to deal more than 1 Damage to
, rather than being restricted to amplifying Damage dealt to
/
, when dealing Damage in a land with
.)
- In addition, each
can be applied to separate instances of Damage within one Action.[1]
- In addition, each
- There is no limit to how many
tokens can be in a land.
- Restrictions on what types of pieces can be Damaged (e.g., "1 Damage to
/
") affect the bonus Damage, too.
- If Damage is reduced to 0 - e.g., by Defend Powers protecting Dahan - then
aren't relevant.
- If a Power's Damage is capped at some maximum, bonus Damage from
does not count against that maximum.
- Actions Damaging "each Invader" or "each Dahan" in a land do not get the bonus Damage for each piece, just 1 total per
! You can decide how to distribute it.
- Actions dealing Damage in multiple lands add bonus Damage in each land according to how many
there are.
only boost Damage; they don't change Destroy effects.
are active as soon as they're added to the board, so a Power which adds 1
then deals Damage will get its Damage boosted by the
.
tokens stay on the board unless explicitly Removed.