An Ominous Dawn
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An Ominous Dawn
Name | An Ominous Dawn |
Set | Nature Incarnate |
Event 1 Type | Terror Level 1 |
Event 1 Text | An Ominous Dawn 1 Fear per Power Card in play that generates Fear. (In its instructions, not by destroying Towns/Cities. Count thresholds even if you don't have the Elements. Generated Fear can't cause Wavering Resolve.) |
Event 2 Type | Terror Levels 2 & 3 |
Event 2 Text | Wavering Resolve Remove 1 Health worth of Invaders per Power Card in play that generates Fear. (In its instructions, not by destroying Towns/Cities. Count thresholds even if you don't have the Elements.) |
Event 3 Type | Badlands and Beasts |
Event 3 Text | Dangerous Lands On Each Board: 1 Damage in a land with Badlands/Beasts. 1 Damage to Dahan in a land with Badlands/Beasts and Dahan. |
Event 4 Type | Dahan |
Event 4 Text | Waning Support On Each Board with Towns/Cities ...and 5 or fewer Dahan: Destroy 1 Presence. ...and 3 or fewer Dahan: Also Add 1 Blight to a land with Towns/Cities. |
Card Status | Active |
Spirit Island FAQ | Spirit Island FAQ - An Ominous Dawn |