An Ominous Dawn

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An Ominous Dawn
An Ominous Dawn (ni).png
Name An Ominous Dawn
Set Nature Incarnate
Event 1 Type Terror Level 1
Event 1 Text An Ominous Dawn
1 Fear per Power Card in play that generates Fear. (In its instructions, not by destroying Towns/Cities. Count thresholds even if you don't have the Elements. Generated Fear can't cause Wavering Resolve.)
Event 2 Type Terror Levels 2 & 3
Event 2 Text Wavering Resolve
Remove 1 Health worth of Invaders per Power Card in play that generates Fear. (In its instructions, not by destroying Towns/Cities. Count thresholds even if you don't have the Elements.)
Event 3 Type Badlands and Beasts
Event 3 Text Dangerous Lands
On Each Board: 1 Damage in a land with Badlands/Beasts. 1 Damage to Dahan in a land with Badlands/Beasts and Dahan.
Event 4 Type Dahan
Event 4 Text Waning Support
On Each Board with Towns/Cities
...and 5 or fewer Dahan: Destroy 1 Presence.
...and 3 or fewer Dahan: Also Add 1 Blight to a land with Towns/Cities.
Card Status Active
Spirit Island FAQ Spirit Island FAQ - An Ominous Dawn
Spirit Island FAQ - Wavering Resolve
Spirit Island FAQ - Dangerous Lands
Spirit Island FAQ - Waning Support